As the description says, I have a LW2 meta-mod that is building successfully and published to the steam workshop. The mod overrides two LW2 classes to modify the AWC. All dependencies are included in the class files and the below lines are used in XcomEngine.
Code: Select all
+ModClassOverrides=(BaseGameClass="XComGameState_Unit_AWC_LW", ModClass="XComGameState_Unit_AWC_LW_Revamp")
+ModClassOverrides=(BaseGameClass="LWAWCUtilities", ModClass="LWAWCUtilities_Revamp")
[UnrealEd.EditorEngine]
+EditPackages=LW_Tuple
+EditPackages=LW_XCGS_ModOptions
+EditPackages=LW_XCGS_ToolboxOptions
+EditPackages=LW_PerkPack_Integrated
+EditPackages=LW_OfficerPack_Integrated
+EditPackages=LW_LaserPack_Integrated
+EditPackages=LW_AWCPack_Integrated
+EditPackages=LW_AlienPack_Integrated
+EditPackages=LW_SMGPack_Integrated
+EditPackages=LW_Toolbox_Integrated
+EditPackages=LW_Overhaul
Any idea what might be causing this? Does it have to do with the game state history?