Bug? Hunker Works Against Melee?
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Bug? Hunker Works Against Melee?
Is Hunker intended to work against melee, including melee that flanks and doesn't attack through cover?
This doesn't seem to make any sense as Hunker = huddling down/going to ground and conforming to your cover to avoid gunfire as opposed to bracing yourself for being attacked in melee. If anything it should afford a melee attacker bonuses to hit, and penalties to dodge their attacks as huddling on the ground probably should compromise your ability to deal with being rushed with fixed bayonets or worse.
This doesn't seem to make any sense as Hunker = huddling down/going to ground and conforming to your cover to avoid gunfire as opposed to bracing yourself for being attacked in melee. If anything it should afford a melee attacker bonuses to hit, and penalties to dodge their attacks as huddling on the ground probably should compromise your ability to deal with being rushed with fixed bayonets or worse.
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- Terra Invicta Beta Tester
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Re: Bug? Hunker Works Against Melee?
Did you have patch 1.1 installed when you experienced this? Patch 1.1 fixes a lot of issues with Hunker, like Hunker's defense bonus applying in literally EVERY situation, not just against ranged attacks that aren't flanking the hunkered unit.
Re: Bug? Hunker Works Against Melee?
Can confirm, fleche hit chance is significantly reduced against hunker targets in 1.1.NotSoLoneWolf wrote:Did you have patch 1.1 installed when you experienced this? Patch 1.1 fixes a lot of issues with Hunker, like Hunker's defense bonus applying in literally EVERY situation, not just against ranged attacks that aren't flanking the hunkered unit.
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- Terra Invicta Beta Tester
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Re: Bug? Hunker Works Against Melee?
Ah, forget what I said then.admo wrote:Can confirm, fleche hit chance is significantly reduced against hunker targets in 1.1.NotSoLoneWolf wrote:Did you have patch 1.1 installed when you experienced this? Patch 1.1 fixes a lot of issues with Hunker, like Hunker's defense bonus applying in literally EVERY situation, not just against ranged attacks that aren't flanking the hunkered unit.
Re: Bug? Hunker Works Against Melee?
Can confirm, it affects melee attacks in 1.1. Please fix.
Possible bug report (not sure if intended), hunkering down still giving defense bonus vs fleche.
It seems Fleche still is losing % chance to hit vs hunkered down enemies despite being a move that ignores cover and regardless of which tile you choose to attack from. I believe it olnly happens when the shinobi's starting position isn't currently flanking the enemy. Again not sure if inteded or not but I'd still share in case.
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Re: Bug? Hunker Works Against Melee?
Yes, per gunshine and admo, Hunker bonuses work against melee attacks, including flanked melee attacks in 1.1.NotSoLoneWolf wrote:Did you have patch 1.1 installed when you experienced this? Patch 1.1 fixes a lot of issues with Hunker, like Hunker's defense bonus applying in literally EVERY situation, not just against ranged attacks that aren't flanking the hunkered unit.
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Re: Bug? Hunker Works Against Melee?
If you're using the hunker down mod, it allows hunkering (read cowering) in the open so you aren't completely screwed if an archer mech blows up your cover.
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Re: Bug? Hunker Works Against Melee?
Not the case.Narcissistic_Martyr wrote:If you're using the hunker down mod, it allows hunkering (read cowering) in the open so you aren't completely screwed if an archer mech blows up your cover.
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Re: Bug? Hunker Works Against Melee?
Ah... I thought it did...Surrealistik wrote:Not the case.Narcissistic_Martyr wrote:If you're using the hunker down mod, it allows hunkering (read cowering) in the open so you aren't completely screwed if an archer mech blows up your cover.
On the other hand... I do on occasion lose track of which mods I've further modified that's probably the case here.
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Re: Bug? Hunker Works Against Melee?
As in I'm not using any mods.Narcissistic_Martyr wrote:Ah... I thought it did...Surrealistik wrote:Not the case.Narcissistic_Martyr wrote:If you're using the hunker down mod, it allows hunkering (read cowering) in the open so you aren't completely screwed if an archer mech blows up your cover.
On the other hand... I do on occasion lose track of which mods I've further modified that's probably the case here.
So is this working as intended behaviour for hunker, or a bug?