wobuffet wrote:Can anyone explain this: what is the -10% "To Hit" Crit penalty in OP's screenshot?
Its a math cludge. In XCOM 2 a single roll determines whether or not you hit, crit, graze, or miss. The way this was calculated meant that dodge and crit calculations were based on a percentage of all shots taken.
Such if you had 10% crit, and 20% to-hit while shooting an enemy with 10% dodge you would have a 10% chance to crit them, a 10% chance to graze them, and an 80% chance to miss them. What this means is that low percentage shots are highly likely to crit kill you unless the player had a good amount of dodge.
Rather in Long War 2 the ideal is that if you have an 20% chance to hit, 10% crit, and 10% dodge then the final crit rate should be 10% of 20% = 2%. And similarly the final dodge rate 10% of 20% = 2%.
In order to acheive this with the rolling system that the game uses you would have to apply a penalty to crit (and dodge) equal to -8%.
Exact same thing is happening here. 80% of regular hits will be crits(crit turns regular hit into crit), 80% of grazes will be regular hits(crit turns graze into regular hit), and 1% of crits will be regular hits(dodge turns crit into regular hit).
With the 99% hit rate and a 10% graze band 80% of the 89% shots that fully hit will be a crit =.712%, 1% of crits will be dodged. = .70488. So the 80% crit rate needs to be moved down to 70.488 in order to keep the math right. So you have a -10% to your crit score to account for to-hit calculations.