Shinobi Stab Animation
- whitelion1284
- Posts: 52
- Joined: Sun Feb 05, 2017 11:37 am
Shinobi Stab Animation
Why bother? What was the point? I don't want to come down on somebody's work but... I'm not a fan. It's just very underwhelming.
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- Posts: 72
- Joined: Thu Jul 27, 2017 10:35 pm
Re: Shinobi Stab Animation
99% sure that animation is supposed to only be for the gunner's knife, but its bugged to show up on other melee attacks that it shouldn't (very notable one being the knock VIP unconscious animation).
Also, just a minor fun fact, the gunner can get Fleche from the AWC.
Also, just a minor fun fact, the gunner can get Fleche from the AWC.
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- Posts: 301
- Joined: Thu Jan 19, 2017 12:17 am
Re: Shinobi Stab Animation
Actually if you check the 1.5 changes you're going to notice that it's somewhat unitended, they would up using the Gunner's stab animation on some abilities because of some issue.
Re: Shinobi Stab Animation
Probably has something to do with calling a general "meleeAttack()" function for certain activities (like KO'ing a hostile VIP.) For most soldiers (ie: the "default soldier template") that ends up being an animation where he cold-cocks the target with the butt of his gun, but for those few soldier classes who actually have melee weapons - oops! - I "knocked him out" by puncturing his liver with this bowie knife... I'm sure he'll be fine though.
- whitelion1284
- Posts: 52
- Joined: Sun Feb 05, 2017 11:37 am
Re: Shinobi Stab Animation
Gotcha. It makes perfect sense for the gunner-knife. And I do remember seeing the stab being unintended for >Counterstrikes< but I wasn't sure if it was completely unintended for the Shinobi which, in my perhaps not so humble opinion, it should be. The fast, terrifying overhead slash being replaced with the pokey-stabby animation just seems less than cool. And, again IMnsHO, with video games cool is the rule.