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I think it's a bug, because it looks like that:
- Robot loses hack effect and takes around 5 damage
- Robot gets stunned and its hp bar disappears
- At the beginning of the next alien turn robot is dead.
Awesome! Any chance we can implement the fix ourselves?chrisb wrote:I found the bug for this. The event handler wasn't being removed properly for the TrojanVirus effect that is added to the enemy unit. It fires at the beginning of every turn, both player and enemy. The first two ticks it is ignored since the mec is still stunned or mind controlled, and the 3rd tick it applies the damage, removes AP and then removes itself completely. Because the event handler wasn't being removed, it was firing again on the player start of turn, causing more damage, so effectively it was hitting twice per turn.
Fix is in for it now, thanks for the feedback everyone!
With a mod maybe, it required implementing a function in X2Effect_TrojanViruswobuffet wrote:Awesome! Any chance we can implement the fix ourselves?chrisb wrote:I found the bug for this. The event handler wasn't being removed properly for the TrojanVirus effect that is added to the enemy unit. It fires at the beginning of every turn, both player and enemy. The first two ticks it is ignored since the mec is still stunned or mind controlled, and the 3rd tick it applies the damage, removes AP and then removes itself completely. Because the event handler wasn't being removed, it was firing again on the player start of turn, causing more damage, so effectively it was hitting twice per turn.
Fix is in for it now, thanks for the feedback everyone!