tracktwo wrote:[...] I do see a bug in the laser cannon where it doesn't have the correct attenuation node to let the sound volume fall off when the camera is far from the shot, which would definitely cause your loudness issues while suppressing. [...] The assault rifle and SMG should have attenuators already though, do you find those ones as bad?
Yes, that's exactly the behavior I'm noticing; all the other weapon noises seem to have a position in space, but the lasers play as if they're right... well, "next to you" isn't accurate. More like
inside you. For my personal tastes - though everyone else's mileage may vary - even the action-cam shots (for all the laser weapons) are a tad loud. But suppression is by far the worst offender, for reasons it sounds like (heh) you understand perfectly.
Regarding the rifle... I've not tested it in v1.3, but in v1.2, suppressing with a laser rifle was just as bad as suppressing with a laser cannon. And in terms of the audio balance I've not paid close enough attention, as the other laser weapons (cannon, shotgun, sniper
maybe?) have definitely been the focus of my aural frustrations.
This 'unmoddable sound engine,' how big of a problem is it? Maybe my perception is skewed, but I don't
think I recall COIL weapons having this kind of problem in v1.2, and I think those are non-vanilla sounds as well?