I don't think Heavy Ordinance is a great perk, but Formidable is weak too. Do you put 3 or 4 grenades on your grenadiers? If yes, then you're better off taking Heavy Ordinance, removing a grenade from your loadout, and equipping a Vest and/or Alloy Plate, which is better than 1 Armor you get from formidable.JoINrbs wrote: Formidable: I think you're undervaluing this somewhat in general, especially when you're prioritizing an extra grenade on a grenadier over it.
ex 3 Ablative HP >>> 1 armor: The ablative prevents wounds, and is more effective HP for spikey crit damage, which is what is actually dangerous.
ex Tac Vest >>> 1 armor: 4 HP + 1 Armor is better than 1 Armor
I mean formidable would make sense if you were building a grenadier super tank, with a Tac Vest + Plate + Warden Armor, but I doubt you or anyone is doing that.
On top of all that, I find grenadiers are the easiest class to keep safe, because it's easy to keep them in good cover. They don't need to move to weird positions or out into the open to flank, their grenade range and AOE is really good, and they can sometimes fire completely from out of visibility like behind a high cover vehicle.