![Very Happy :D](./images/smilies/icon_e_biggrin.gif)
Master Enemy & sectopods
Master Enemy & sectopods
I used Master Enemy on a Sectopod in the hope that the resistance haven would have it available for defence. Nope. Shame, any chance this could happen? I mean how fun would that be? ![Very Happy :D](./images/smilies/icon_e_biggrin.gif)
![Very Happy :D](./images/smilies/icon_e_biggrin.gif)
Re: Master Enemy & sectopods
Sadly it doesn't even work with white/red mechs as intended in 1.1 ![Rolling Eyes :roll:](./images/smilies/icon_rolleyes.gif)
![Rolling Eyes :roll:](./images/smilies/icon_rolleyes.gif)
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Re: Master Enemy & sectopods
The mod playable aliens makes this possible. After autopsy of any alien you can then turn a couple corpses and supplies into a clone that joins your troops.Hazelnut wrote:I used Master Enemy on a Sectopod in the hope that the resistance haven would have it available for defence. Nope. Shame, any chance this could happen? I mean how fun would that be?
However, it seriously lowers difficulty.