Oh, if you want arguments, I can give you a couple why mines are not a good idea with the current mod and mission design in Long War 2.
- Timers. I have already explained why.
- Proximity mines. They are not directional, but they are already in the game and can be launched from a couple of tiles away. There will be a difficult choice between taking a directional mine or a proximity one. Since you do not need to be close to set the proximity mine, nor does it require the enemy to come from a particular direction, proximity mines will remain the preferred choice for quite a few players.
- The 2 actions per soldier in XCOM 1/2. To set the directional mine you will need to spend one action to get to the spot, then a second one to set the mine. If we were talking about Action Points/ Action Units like for example in Jagged Alliance 2, you can do a lot more than just move and set the mine. The aforementioned proximity mines take only 1 action to fire and set. With the right perk you can set 2 proximity mines per turn, compared to 1 directional mine.
- Squadsight aliens. If 1 of the members of the pod is for some reason out of the cone of the explosion and remains alive, any squadsight aliens might get a shot at you. This is a general issue with how the cone mechanic works in-game.
- No concussion/stun damage system like in Jagged Alliance 2. Even if the armor you are wearing protects you from the blast, there was fatigue damage done on the target as well. Here if you have for example a Mec-1 or a Muton, they will just be shred and take some damage, but remain standing.
- Cover destruction. A directional mine can not compare to a proximity one or grenades in terms of cover removal (which have 360 degrees blast). After a directional mine blast any surviving enemies will still have some cover nearby.
Do not get me wrong, I also would like to have more toys to play with, especially explosives. If we can get those x4 explosives to blow holes in some walls for example, it would be great. I just do not know how they would see some use with the current mission design though.
By the way, are you using Google Translate ? Just curious.
![Smile :)](./images/smilies/icon_e_smile.gif)