Crash (perhabs in UpdateShipConstructionAssets)

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Tostman
Posts: 1
Joined: Sun Oct 16, 2022 7:03 pm

Crash (perhabs in UpdateShipConstructionAssets)

Post by Tostman »

Hi, i have a game crash (just waiting till next agent action phase and got a crash, checked logs in appdata and got this). Crash is repeating and i'm not sure how to reproduce this one, cuz i'm just loading my game, waiting for a few hours and... crash.

Version:
0.3.23 and 0.3.26

Mods:
None

Log:
NullReferenceException: Object reference not set to an instance of an object
at PavonisInteractive.TerraInvicta.HabModuleController.UpdateShipConstructionAssets (PavonisInteractive.TerraInvicta.ShipConstructionUpdated e) [0x00049] in <586f2b47b0274a21a7fc2e8fb3d432d0>:0
at PavonisInteractive.TerraInvicta.EventManager+<>c__DisplayClass12_0`1[T].<AddDelegate>g__internalDelegate|0 (PavonisInteractive.TerraInvicta.GameEvent e) [0x00000] in <586f2b47b0274a21a7fc2e8fb3d432d0>:0
at PavonisInteractive.TerraInvicta.EventManager.TriggerEvent (PavonisInteractive.TerraInvicta.GameEvent evt, System.String eventName, System.Object[] sourceObjects) [0x001ce] in <586f2b47b0274a21a7fc2e8fb3d432d0>:0
at PavonisInteractive.TerraInvicta.TIFactionState.ShipConstructionQueueDailyUpdate () [0x000cd] in <586f2b47b0274a21a7fc2e8fb3d432d0>:0
at PavonisInteractive.TerraInvicta.TIFactionState.Daily0000FactionUpdate () [0x00090] in <586f2b47b0274a21a7fc2e8fb3d432d0>:0
at PavonisInteractive.TerraInvicta.Systems.PeriodicUpdates.FactionPeriodicUpdate.OnDaily0000Update () [0x0000e] in <586f2b47b0274a21a7fc2e8fb3d432d0>:0
at PavonisInteractive.TerraInvicta.Systems.PeriodicUpdates.FactionPeriodicUpdate.OnUpdate () [0x00018] in <586f2b47b0274a21a7fc2e8fb3d432d0>:0
at Unity.Entities.ComponentSystem.InternalUpdate () [0x0002b] in <71a923f2243a46869ff8bc8b0adc1c52>:0
at Unity.Entities.ScriptBehaviourManager.Update () [0x00000] in <71a923f2243a46869ff8bc8b0adc1c52>:0
at Unity.Entities.ScriptBehaviourUpdateOrder+DummyDelagateWrapper.TriggerUpdate () [0x00000] in <71a923f2243a46869ff8bc8b0adc1c52>:0

Releasing render texture that is set as Camera.targetTexture!
Releasing render texture that is set as Camera.targetTexture!
Releasing render texture that is set as Camera.targetTexture!
NullReferenceException: Object reference not set to an instance of an object
at ModelShark.TooltipTrigger.OnPointerExit (UnityEngine.EventSystems.PointerEventData eventData) [0x00005] in <586f2b47b0274a21a7fc2e8fb3d432d0>:0
at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerExitHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00007] in <c5e957a3f5b64adaa6b0fb8ad2a1f027>:0
at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x0006c] in <c5e957a3f5b64adaa6b0fb8ad2a1f027>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject)
UnityEngine.EventSystems.PointerInputModule:ClearSelection()
UnityEngine.EventSystems.StandaloneInputModule:DeactivateModule()
UnityEngine.EventSystems.EventSystem:OnDisable()
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