Suggestion: UI Scale
Posted: Sat Jun 18, 2022 2:01 am
I've been waiting a long time for this project to come out, and finally got the demo downloaded!
I have one major suggestion that is absolutely essential, and one that would be nice to have later on.
The most important thing is the UI scale and size of text. I am mostly blind in my right eye and am far from perfect in my left. The tiny text makes this game unplayable, and even setting text scale to 300% in Windows (the welcome text when logging in takes up almost the entire screen), the in-game text gets no better.
Many games offer an interface scale setting which absolutely essential for people with bad vision.
The other suggestion is to include voice acting in the opening cutscene. It is very awkward to have to read the tiny text while a nice visual cutscene is playing. Taking even a glance at the visuals can cause you to miss an entire line of lore. Not to mention this leaves a very odd cheap feeling first impression, especially when compared to the overall visual style and music.
I have one major suggestion that is absolutely essential, and one that would be nice to have later on.
The most important thing is the UI scale and size of text. I am mostly blind in my right eye and am far from perfect in my left. The tiny text makes this game unplayable, and even setting text scale to 300% in Windows (the welcome text when logging in takes up almost the entire screen), the in-game text gets no better.
Many games offer an interface scale setting which absolutely essential for people with bad vision.
The other suggestion is to include voice acting in the opening cutscene. It is very awkward to have to read the tiny text while a nice visual cutscene is playing. Taking even a glance at the visuals can cause you to miss an entire line of lore. Not to mention this leaves a very odd cheap feeling first impression, especially when compared to the overall visual style and music.