Terra Invicta Dev Diary #9: Return of the Dev Diary

For updates and discussion of Terra Invicta, a grand-strategy alien invasion simulator
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johnnylump
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Terra Invicta Dev Diary #9: Return of the Dev Diary

Post by johnnylump » Fri Sep 04, 2020 1:41 am

Resuming the dev diaries at long last.

In this entry, I’ll break from discussing design and instead highlight improvements we’ve been making to the overall look of the game since we went live with our pre-alpha trailer last year.


1) We’ve reworked all the councilor art and animated portraits. These portraits are now in the webm format, meaning we can use transparency and put them in front of dynamic backgrounds. We also reworked many of the faction symbols to make them a little less abstract.

Old:
council75.jpg
council75.jpg (511.58 KiB) Viewed 2880 times
New:
councilnew75.jpg
councilnew75.jpg (514.1 KiB) Viewed 2880 times


2) We converted the game to HDR rendering and added nice borders to the regions on Earth.

Old:
geoscapeold.jpg
geoscapeold.jpg (376.22 KiB) Viewed 2880 times
New:
newgeoscape.jpg
newgeoscape.jpg (1.72 MiB) Viewed 2880 times

3) We redid all the UI panels and buttons.

Old:
shipdesigner.jpg
shipdesigner.jpg (316.45 KiB) Viewed 2880 times
New:
ShipDesignerNew.jpg
ShipDesignerNew.jpg (1.27 MiB) Viewed 2880 times
There's quite a bit more, but these are among the highlights most easily shown in still images.

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