Terra Invicta Dev Diary #14: Ship design

For updates and discussion of Terra Invicta, a grand-strategy alien invasion simulator
joaquinandujar
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Re: Terra Invicta Dev Diary #14: Ship design

Post by joaquinandujar » Wed Feb 24, 2021 3:19 pm

How exactly do these heat sinks work? Do they actually expel heat or just soak it up? If they don't expel heat, but rather soak it up, are radiators then required? If they do expel heat, what is the point of radiators? Do they expel heat faster?

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johnnylump
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Re: Terra Invicta Dev Diary #14: Ship design

Post by johnnylump » Wed Feb 24, 2021 11:40 pm

Heat sinks "hold" heat until you can expel it via radiators. Heat sinks have no mechanism to remove heat on their own; instead, they allow you to operate for a limited period of time without your radiators extended.

Privateer
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Re: Terra Invicta Dev Diary #14: Ship design

Post by Privateer » Wed Mar 17, 2021 9:21 am

I know this isn’t strictly a ‘design’ question, but will we be able to name individual ships?

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johnnylump
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Re: Terra Invicta Dev Diary #14: Ship design

Post by johnnylump » Wed Mar 17, 2021 1:53 pm

Yes

Pigeon
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Re: Terra Invicta Dev Diary #14: Ship design

Post by Pigeon » Thu Mar 25, 2021 1:13 pm

Any new dev diaries coming? Info about fleet movement possibly at all in the future?

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johnnylump
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Re: Terra Invicta Dev Diary #14: Ship design

Post by johnnylump » Fri Mar 26, 2021 10:14 pm

Planning two more, space navigation and combat (in that order), but I want navigation more polished in current builds first.

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