Help with modding

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johanlh
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Joined: Tue Oct 13, 2020 7:18 pm

Help with modding

Post by johanlh »

Hello fellas,

I started playing XEW again after some years of rest, and I am planning to switch to LW soon. However, I have been doing some tweaking to the difficulty of vanilla XEW with mods and I wanted to add some features to the vanilla XEW from LW. Specifically the 3 perk options.

Will this forum a good place to look for help about modding?

Best Regards
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johnnylump
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Joined: Wed Nov 11, 2015 4:12 am

Re: Help with modding

Post by johnnylump »

Most active XCOM EU/EW modders right now are the Long War Rebalance guys over on the Nexus. They might have some tools that make it easier to do modular changes. Good luck.
johanlh
Posts: 4
Joined: Tue Oct 13, 2020 7:18 pm

Re: Help with modding

Post by johanlh »

Thank you johnnny,

I was trying to update the code from Amineri from this mod: http://wiki.tesnexus.com/index.php/Enha ... OMEU:_2012

She made it for EU, but the update version was integrated in LW and Vanilla XEW never got an updated standalone version.

Can I extract the code from the LW script files to make the three perk options as an standalone mod?

I actually don`t know much about modding xcom, but I am learning and I think I can pull off something reading the well done documentation.

Regards
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johnnylump
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Re: Help with modding

Post by johnnylump »

Possibly? It depends on how much the relevant code was mixed in with other LW-specific changes. Also depends on how many changes we made for that particular feature. I don't recall of the top of my head the answer to either ... it would take me several hours, at a minimum, to start sorting that out. :) (Been a long time)

Modding EU/EW boils down to hex-editing. We had some tools to make that easier, and I believe the tools may have evolved since then. I know WastelandGhost and others did several smaller, "modular" mods, so their work might be a good template for you, and the LWR team are the up-to-date experts.
johanlh
Posts: 4
Joined: Tue Oct 13, 2020 7:18 pm

Re: Help with modding

Post by johanlh »

johnnylump wrote: Thu Oct 15, 2020 3:09 am Possibly? It depends on how much the relevant code was mixed in with other LW-specific changes. Also depends on how many changes we made for that particular feature. I don't recall of the top of my head the answer to either ... it would take me several hours, at a minimum, to start sorting that out. :) (Been a long time)

Modding EU/EW boils down to hex-editing. We had some tools to make that easier, and I believe the tools may have evolved since then. I know WastelandGhost and others did several smaller, "modular" mods, so their work might be a good template for you, and the LWR team are the up-to-date experts.
Hello there johnny, I started my endevour this week and I have made some progress using the very well documented information Amineri put in the wiki and looking to your LW's source files.

I was able to figure somethings out and I am receiving guidance from a very good xcom modder and also from wghost herself.

The funny thing is that nobody wants to have anything to do with HEX nowdays XD, so I am doing the dirty work.

As you said, Amineri's code was made for EU and LW for XEW, there are differences, but I am trying to make a mix. I only want the normal perks, not the psi and gene-mod stuff. So I have to modify the code to make things that way.

I am learning a lot with this, and I started to play LW this week too, but I want at least finish what I started and let that option at least for the people behind me that will play XEW first.

I will let you see the end result, maybe in one week or two, it depends of my speed and the obstacles I find in the road.

Best Regards
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