Questions about training rookies and psi abilities in xcom long war ?
Posted: Sun Sep 16, 2018 11:38 pm
Hello,
I am in December 2017 of the game and I have a bunch of 6 rookies who haven't even gone on a single mission. The problem being when there are specialized missions or swarming missions, I don't want to replace a seasoned veteran with a rookie and this might cost my squad more lives or missions. Since I took Brazil as my start country I do get 3 items when I use a phalanx armor so I could possibly take the risk and equip him with grenades and smoke. Once in a while I get a downed UFO where I take one rookie on the mission.
Another question I had was is there any use of giving mind fray to a support that has suppression. From what I see you can suppress an enemy everytime vs mind fray may fail. So I generally opt for neural feedback first.
What would be a good psi ability to give snipers? Do mindfray etc. work if in squadsight. Since my snipers are way behind the front line I don't know what will help them most
I am in December 2017 of the game and I have a bunch of 6 rookies who haven't even gone on a single mission. The problem being when there are specialized missions or swarming missions, I don't want to replace a seasoned veteran with a rookie and this might cost my squad more lives or missions. Since I took Brazil as my start country I do get 3 items when I use a phalanx armor so I could possibly take the risk and equip him with grenades and smoke. Once in a while I get a downed UFO where I take one rookie on the mission.
Another question I had was is there any use of giving mind fray to a support that has suppression. From what I see you can suppress an enemy everytime vs mind fray may fail. So I generally opt for neural feedback first.
What would be a good psi ability to give snipers? Do mindfray etc. work if in squadsight. Since my snipers are way behind the front line I don't know what will help them most