Hello,
I am in December 2017 of the game and I have a bunch of 6 rookies who haven't even gone on a single mission. The problem being when there are specialized missions or swarming missions, I don't want to replace a seasoned veteran with a rookie and this might cost my squad more lives or missions. Since I took Brazil as my start country I do get 3 items when I use a phalanx armor so I could possibly take the risk and equip him with grenades and smoke. Once in a while I get a downed UFO where I take one rookie on the mission.
Another question I had was is there any use of giving mind fray to a support that has suppression. From what I see you can suppress an enemy everytime vs mind fray may fail. So I generally opt for neural feedback first.
What would be a good psi ability to give snipers? Do mindfray etc. work if in squadsight. Since my snipers are way behind the front line I don't know what will help them most
Questions about training rookies and psi abilities in xcom long war ?
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- Posts: 7
- Joined: Sun Mar 20, 2016 4:42 pm
Re: Questions about training rookies and psi abilities in xcom long war ?
Rookies - fire them/forget. Or quickly pick them on small UFO missions 3 at a time (flashbangs, shotguns and do the 'koabunga' - with some medic + HEAT gunner + officer to support). In December you should be getting experienced soldiers from Funding Council rewards/requests. I remember always having too many of them coming from rewards.
Mind fray vs suppression. Mind fray lasts for a few rounds during which your support(?) can do other useful things than constantly suppressing. For me suppression is the job of gunner/infantry rather than of support (medic/engineer) - but that is playstyle issue.
Sniper and psi: I see no use of any psi on sniper. You stated the reason - a sniper usually shoots from afar. And shooting is the best thing he/she can do. Using psi would be almost always inferior. With so few slots in psi lab you should always have better candidates. Always.
Mind fray vs suppression. Mind fray lasts for a few rounds during which your support(?) can do other useful things than constantly suppressing. For me suppression is the job of gunner/infantry rather than of support (medic/engineer) - but that is playstyle issue.
Sniper and psi: I see no use of any psi on sniper. You stated the reason - a sniper usually shoots from afar. And shooting is the best thing he/she can do. Using psi would be almost always inferior. With so few slots in psi lab you should always have better candidates. Always.