Suggestion: Allow ship class name changes on invalid refits.
Posted: Tue Aug 15, 2023 11:08 pm
I really like the changes that have been made recently, with one exception.
I like that when you upgrade a ship with a valid refit, it names it XXX Block N. I think this is great, as it makes it obvious what ships can be upgraded into other ships, etc.
The problem is that in V3.99 you can't edit these names, even on an invalid refit.
When I research a new drive, I go into the upgrade screen, look at the various numbers, and remove the old drive and reactor the ship was using put a new drive and reactor in, and compare the new numbers. I might make some other changes, but the problem is that if I like the new design I can only save this new ship with the name XXX Block 5. Even though it is totally invalid refit for other blocks of the same name. I don't want to have to start with a blank slate and fill in every component again, I want to be able to take my last design, and just tweak it to the new drive and reactor.
And since the new ship is NOT a valid refit, I want to start a new class name.
So my suggestion is that valid refits should have the old class name, with Block N.
Invalid refits should have a new class name without a block number.
Thanks.
I like that when you upgrade a ship with a valid refit, it names it XXX Block N. I think this is great, as it makes it obvious what ships can be upgraded into other ships, etc.
The problem is that in V3.99 you can't edit these names, even on an invalid refit.
When I research a new drive, I go into the upgrade screen, look at the various numbers, and remove the old drive and reactor the ship was using put a new drive and reactor in, and compare the new numbers. I might make some other changes, but the problem is that if I like the new design I can only save this new ship with the name XXX Block 5. Even though it is totally invalid refit for other blocks of the same name. I don't want to have to start with a blank slate and fill in every component again, I want to be able to take my last design, and just tweak it to the new drive and reactor.
And since the new ship is NOT a valid refit, I want to start a new class name.
So my suggestion is that valid refits should have the old class name, with Block N.
Invalid refits should have a new class name without a block number.
Thanks.