Battles and Fleet Sizes
Posted: Mon Jun 12, 2023 5:24 pm
I have experimented with ship limits of up to 60 or 70 ships per battle. Becomes unmanageable very quickly. So have settled on a limit of 40.
However, the Aays often have a couple early fleets with 100+ ships. Assuming you can survive the initial engagement, the battle then devolves into a long train of enemy gunships suiciding into your fleet one at a time. I started the current battle with 97 enemy ships unable to join, and after destroying the initial fleet, I am now sitting here mind-numbingly slaughtering one gunship/corvette at a time. Down to 50 still incoming one at a time, in a long train starting out at 9000 kilometers.
I would suggest that the solution is not to set a shiplimit, but that the game should have maximum fleet sizes (say 10 ships at outset, and improved by techs or command modules on larger ships), with an upper bound of say 15-20 ships. Should 2 fleets be coincident, able to reinforce each other, you can either have successive battles (having to fight the second fleet immediately after the first) or have the 2nd fleet able to "reinforce' the battle in full, but after a time interval (30-60 mins on the battle clock?).
EDIT. Now Aay admiral is down to 16 ships in reserve he finally offers to surrender. But what about my exotics .... no no no ... i need my exotics.
(I scaled image down to allowed size, apologies for resolution).
However, the Aays often have a couple early fleets with 100+ ships. Assuming you can survive the initial engagement, the battle then devolves into a long train of enemy gunships suiciding into your fleet one at a time. I started the current battle with 97 enemy ships unable to join, and after destroying the initial fleet, I am now sitting here mind-numbingly slaughtering one gunship/corvette at a time. Down to 50 still incoming one at a time, in a long train starting out at 9000 kilometers.
I would suggest that the solution is not to set a shiplimit, but that the game should have maximum fleet sizes (say 10 ships at outset, and improved by techs or command modules on larger ships), with an upper bound of say 15-20 ships. Should 2 fleets be coincident, able to reinforce each other, you can either have successive battles (having to fight the second fleet immediately after the first) or have the 2nd fleet able to "reinforce' the battle in full, but after a time interval (30-60 mins on the battle clock?).
EDIT. Now Aay admiral is down to 16 ships in reserve he finally offers to surrender. But what about my exotics .... no no no ... i need my exotics.
(I scaled image down to allowed size, apologies for resolution).