Late Game Tedium
Posted: Thu Nov 17, 2022 11:20 pm
I have found the early game to be very engaging, and the space RTS in the later game is also quite funny. Unfortunately, the late game requires me to pause my space activities twice a month to engage in councilor busy-work. (Occasionally, I will attempt to grab a new country, but at this stage I am mostly just protecting my existing nations and sabotaging other factions.) I think that after 10-15 years the rate of missions should slow down to 1 per month. I am testing this in my next playthrough via a dll mod, and will report back on how it goes.
Related to the above, it would be nice if the repeatChange field in TITimeEventTemplate took an array of changes instead of only 1. This would allow for mods to define additional frequency updates. Currently I am using the below with an edited dll. (Not actually an array because editing the dll this way was easier.)
Related to the above, it would be nice if the repeatChange field in TITimeEventTemplate took an array of changes instead of only 1. This would allow for mods to define additional frequency updates. Currently I am using the below with an edited dll. (Not actually an array because editing the dll this way was easier.)
Code: Select all
[
{
"dataName": "CouncilorMissionUpdate",
"displayName": "Councilor Mission Update",
"eventType": "WeekToMonth",
"eventName": "CouncilorMissionUpdate",
"blocking": false,
"pauseTime": true,
"repeatChange": {
"triggerCondition": {
"$type": "TIGlobalCondition_fCampaignDuration_years",
"strIdx": "",
"sign": "GreaterThan",
"strValue": "0.325"
},
"updateEventType": "Semimonthly",
"triggerCondition2": {
"$type": "TIGlobalCondition_fCampaignDuration_years",
"strIdx": "",
"sign": "GreaterThan",
"strValue": "10"
},
"updateEventType2": "Month"
},
}
]