Suggestion: add deep customization of difficulty
Posted: Tue Oct 04, 2022 9:33 am
Two of my favorite games are Europa Universalis 4 and the XCOM series. What these games get right is replayability through a wide range of difficulty settings. In EU4 this is achieved through a combination of the difficulty setting and the choice of the starting nation, which can be a superpower or an irrelevant one province nation. In XCOM this is achieved through a difficulty setting and second wave options. Something like this in Terra Invicta would add much enjoyment and replayability for relatively little development effort.
In EU4 the the starting location matters a lot. In TI the player can send their councillors everywhere without restriction, leading to the same opening moves every game (from what I read, the optimal opening move is to establish one's powerbase in the US or the EU or China). It could be interesting to experiment with a difficulty setting where the player can initially only operate or establish control in a certain region of the world. That would force players to try other opening moves.
I played the demo and I'm currently waiting for Terra Invicta to become a more finished game before starting to play again, so apologies of there are already are second wave options.
In EU4 the the starting location matters a lot. In TI the player can send their councillors everywhere without restriction, leading to the same opening moves every game (from what I read, the optimal opening move is to establish one's powerbase in the US or the EU or China). It could be interesting to experiment with a difficulty setting where the player can initially only operate or establish control in a certain region of the world. That would force players to try other opening moves.
I played the demo and I'm currently waiting for Terra Invicta to become a more finished game before starting to play again, so apologies of there are already are second wave options.