What generates more hate and a bigger response;
Shooting down the alien invasion ship before it lands OR defeating the alien invasion after landing, but before they have fully disembarked.
I've not yet finished the game, but tonight I successfully shot down the first alien invasion ship before it could even land. This generated extreme hate and now the aliens are sending a 6k fleet to Earth to destroy everything! GAH!
I don't have enough time to build another 2 Battlestations on each of my Habs in Earth orbits, so I'm thinking of reverting to an earlier point, letting them land and then dealing with the invasion the normal way. It will still generate a lot of hate, but I'm hoping they won't send such a massive fleet to destroy all my stuff.
Can anyone provide advice on how to proceed? Thank you for reading my post.
Regards,
logiboy
What creates more hate?
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Re: What creates more hate?
Spoilers! (but since you asked)
Last I checked, you don't get any hate for killing tripods--just for taking back any territories they control.
So the hate-free way is to let them disembark, then kill them before they take over any countries.
That feels pretty cheesy (and unintuitive) to me though, and I kinda hope it gets tweaked at some point.
Last I checked, you don't get any hate for killing tripods--just for taking back any territories they control.
So the hate-free way is to let them disembark, then kill them before they take over any countries.
That feels pretty cheesy (and unintuitive) to me though, and I kinda hope it gets tweaked at some point.
Re: What creates more hate?
You are a legend, this worked perfectly.
I waited until they landed, and then I sent all my militaries to that region (I had to make alliances with two countries as they decided to land in Africa). Once they disembarked all my armies attacked. I obliterated them, picking up several Xeno research projects on the way. It didn't increase my hate level, which doesn't make sense.
Then they launched yet another invasion army at me, which will land again in 12 months. At least I know I can take them down pretty quickly. I've got very strong militaries in the USA, China, and Eurasia.
Thank you very much!
Cheers,
logiboy
I waited until they landed, and then I sent all my militaries to that region (I had to make alliances with two countries as they decided to land in Africa). Once they disembarked all my armies attacked. I obliterated them, picking up several Xeno research projects on the way. It didn't increase my hate level, which doesn't make sense.
Then they launched yet another invasion army at me, which will land again in 12 months. At least I know I can take them down pretty quickly. I've got very strong militaries in the USA, China, and Eurasia.
Thank you very much!
Cheers,
logiboy
Re: What creates more hate?
Some tips for the space part:
1. When you are much less passive and inflict enough attrition on the Aliens from the early game onward they might never be able to send 6K fleets (I've never fought such a fleet in my campains, only in the Skirmish).
2. Battlestations are so inefficient in comparison to fleets that I never build them as I consider them a waste of resources (surface battlestations also totally waste Exotics when they destroy alien ships). Additionally, you can usually have effective defensive fleets much faster than them.
3. It's possible to have defensive fleets with even the early tech that are still fully combat effective ("fully" in this case means they can destroy the alien fleet in one combat) while having 10-20x lower nominal combat value.
4. Alien Hate is irrelevant if you can keep destroying their fleets.
I would generally advise against turtling as the game can be much faster learnt and won without it but ultimately it's your choice.
Re: What creates more hate?
NGL, that sounds very impressive. It is a bit late for me, though. I've already turtled pretty hard, so I'll need overwhelming force now or force-multiplied tech to counter the aliens.
I'll create another post to prevent confusion, but I need to find out what the meta is at the moment regarding weapons and ship designs. So, I'm looking for recent guides/information about that.
I've been using this guide (which is now out of date, but still very useful) so far; https://www.reddit.com/r/TerraInvicta/c ... n_10_easy/
It has served me well so far.
Cheers,
logiboy
I'll create another post to prevent confusion, but I need to find out what the meta is at the moment regarding weapons and ship designs. So, I'm looking for recent guides/information about that.
I've been using this guide (which is now out of date, but still very useful) so far; https://www.reddit.com/r/TerraInvicta/c ... n_10_easy/
It has served me well so far.
Cheers,
logiboy
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- Posts: 103
- Joined: Sun Oct 30, 2022 7:38 pm
Re: What creates more hate?
The meta changes with every patch so any detailed guide will be rapidly out of date.
The general truisms are:
1. Missiles early to mid game, until you have coilguns (plus lasers).
2. Point defense is a MUST throughout the game.
3. Coilguns or anything that can keep the alien beam weapons occupied firing defensively instead of offensively is a MUST or your ships will be torn apart.
4. All strategies are viable, (ignore hate, jupiter rush, turtle) but each has upsides and downsides.
Ignoring hate and going balls to the wall is the most fun, but if you screw up you have to save scum or recovery is extremely hard. Never impossible. Once you get on top though its all good.
Jupiter rush requires an extremely tight build order, lots of luck with the tech tree, and near perfect conditions. Its a hit or miss strategy.
Turtle is safest, but can be most boring. You have to time your break out just right (not so early that you get swatted down, and not so late that the aliens have snowballed). All while juggling the hate meter. The breakout battles against the teched up alien fleet can be extremely challenging. After that its a 20 year slog to clean up the solar system even though the aliens have no feasible way to challenge you anymore.
As for countering the alien invasion.... its safer to fight them on the ground as they disembark, but an extended ground campaign will also generate a fair amount of hate. Not everyone will find the ground campaign fun, as the micro required can be intense. And you will end up really hating the Servants.
However, it does keep you occupied while you tech up.
The general truisms are:
1. Missiles early to mid game, until you have coilguns (plus lasers).
2. Point defense is a MUST throughout the game.
3. Coilguns or anything that can keep the alien beam weapons occupied firing defensively instead of offensively is a MUST or your ships will be torn apart.
4. All strategies are viable, (ignore hate, jupiter rush, turtle) but each has upsides and downsides.
Ignoring hate and going balls to the wall is the most fun, but if you screw up you have to save scum or recovery is extremely hard. Never impossible. Once you get on top though its all good.
Jupiter rush requires an extremely tight build order, lots of luck with the tech tree, and near perfect conditions. Its a hit or miss strategy.
Turtle is safest, but can be most boring. You have to time your break out just right (not so early that you get swatted down, and not so late that the aliens have snowballed). All while juggling the hate meter. The breakout battles against the teched up alien fleet can be extremely challenging. After that its a 20 year slog to clean up the solar system even though the aliens have no feasible way to challenge you anymore.
As for countering the alien invasion.... its safer to fight them on the ground as they disembark, but an extended ground campaign will also generate a fair amount of hate. Not everyone will find the ground campaign fun, as the micro required can be intense. And you will end up really hating the Servants.
However, it does keep you occupied while you tech up.
Richard Baxton held off four waves of mind worms. We immediately purchased his identity manifests and repackaged him into the Recon Rover Rick character. People need heroes. They don't need to know he died clawing his eyes out, screaming for mercy.
Re: What creates more hate?
These generalisations are not true, currently, because in the maneuvering combat:DarthVicious wrote: ↑Mon Nov 18, 2024 11:15 am The general truisms are:
1. Missiles early to mid game, until you have coilguns (plus lasers).
2. Point defense is a MUST throughout the game.
3. Coilguns or anything that can keep the alien beam weapons occupied firing defensively instead of offensively is a MUST or your ships will be torn apart.
1. Missiles are the most potent weapon regardless of any stage of the game.
2. Point defense is a luxury you don't usually need even in the late game.
3. Your missile ships can almost always stay outside range of any enemy weapon while destroying enemy ships so they don't usually need even armor (in the late game they can always stay outside the enemy range so they can always be entirely safe).
I don't know why you say so because the Jupiter Rush is a quite flexible strategy - playing very tight you can do it even in 2024 (and you don't need lots of luck for it) but you can do it in 2027, as well, if you are not able for some reason to do it earlier.DarthVicious wrote: ↑Mon Nov 18, 2024 11:15 am Jupiter rush requires an extremely tight build order, lots of luck with the tech tree, and near perfect conditions. Its a hit or miss strategy.