The game crashes on 19 November 2046 sometime between 14h00 and 15h00 no matter what I do. From the crash log excerpt below it looks like a fleet notification gone wrong.
I have tried various save games (autosaves, combatsaves and manual saves) in the lead up to this event, but they all crash at this point.Visualizer Loader Complete: Complete Init
NullReferenceException: Object reference not set to an instance of an object
at PavonisInteractive.TerraInvicta.TISpaceFleetState.ArriveFleet () [0x0048b] in <5449fa3b011c4a6da72559af04600d50>:0
at PavonisInteractive.TerraInvicta.Systems.SolarSystem.SpaceObjectPositioning.OnUpdate () [0x00127] in <5449fa3b011c4a6da72559af04600d50>:0
at Unity.Entities.ComponentSystem.InternalUpdate () [0x0002b] in <71a923f2243a46869ff8bc8b0adc1c52>:0
at Unity.Entities.ScriptBehaviourManager.Update () [0x00000] in <71a923f2243a46869ff8bc8b0adc1c52>:0
at Unity.Entities.ScriptBehaviourUpdateOrder+DummyDelagateWrapper.TriggerUpdate () [0x00000] in <71a923f2243a46869ff8bc8b0adc1c52>:0
Is there anyway past this? Or should I load a save from some months (or years) back and hope the same circumstance does not repeat?
(I have submitted the savegame and related logs via email).