Mod compiling, but loading default vanilla configuration when put in load order. Game state history issue?
Posted: Wed Aug 02, 2017 4:11 pm
Hello,
As the description says, I have a LW2 meta-mod that is building successfully and published to the steam workshop. The mod overrides two LW2 classes to modify the AWC. All dependencies are included in the class files and the below lines are used in XcomEngine.
However, when I load the mod through the standard xcom2 launcher with the workshop version checked, upon entering the game, the AWC has reverted to vanilla functionality. Deactivating the mod through the steam launcher reverts back to LW2.
Any idea what might be causing this? Does it have to do with the game state history?
As the description says, I have a LW2 meta-mod that is building successfully and published to the steam workshop. The mod overrides two LW2 classes to modify the AWC. All dependencies are included in the class files and the below lines are used in XcomEngine.
Code: Select all
+ModClassOverrides=(BaseGameClass="XComGameState_Unit_AWC_LW", ModClass="XComGameState_Unit_AWC_LW_Revamp")
+ModClassOverrides=(BaseGameClass="LWAWCUtilities", ModClass="LWAWCUtilities_Revamp")
[UnrealEd.EditorEngine]
+EditPackages=LW_Tuple
+EditPackages=LW_XCGS_ModOptions
+EditPackages=LW_XCGS_ToolboxOptions
+EditPackages=LW_PerkPack_Integrated
+EditPackages=LW_OfficerPack_Integrated
+EditPackages=LW_LaserPack_Integrated
+EditPackages=LW_AWCPack_Integrated
+EditPackages=LW_AlienPack_Integrated
+EditPackages=LW_SMGPack_Integrated
+EditPackages=LW_Toolbox_Integrated
+EditPackages=LW_Overhaul
Any idea what might be causing this? Does it have to do with the game state history?