Heavy ammo??
Heavy ammo??
Why doesn't make sense that if I take a different type of bullet for my weapons it lowers my Mobility by one. I feel like this should not be the case. Is there a mod to make different types of rounds not slow you down.?
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Re: Heavy ammo??
See "equipment stats including weight" for ini modding
http://ufopaedia.org/index.php/Customizing_LW2
http://ufopaedia.org/index.php/Customizing_LW2
Re: Heavy ammo??
Postmaster wrote:See "equipment stats including weight" for ini modding
http://ufopaedia.org/index.php/Customizing_LW2
awesome! thanks, now I don't feel as bad equiping my guys with ammo... i mean, why would tracers weigh more than reg ammo, sheesh
Last edited by Jackal on Mon Feb 20, 2017 9:04 pm, edited 2 times in total.
Re: Heavy ammo??
NVMD, i was able to find the file
Re: Heavy ammo??
The only problem is that the base weight for small things is one, so it's hard to lower the weight without making it zero.Jackal wrote:awesome! thanks, now I don't feel as bad equiping my guys with ammo... i mean, why would tracers weigh more than reg ammo, sheeshPostmaster wrote:See "equipment stats including weight" for ini modding
http://ufopaedia.org/index.php/Customizing_LW2
Re: Heavy ammo??
Yeah, well, that's what i did with all ammo because.. if a soldier isn't being weighed down for "normal" ammo and can't switch from different types of ammo (which implies they are only carrying a single type) why SHOULD ammo weigh anything?RapidFire wrote:The only problem is that the base weight for small things is one, so it's hard to lower the weight without making it zero.Jackal wrote:awesome! thanks, now I don't feel as bad equiping my guys with ammo... i mean, why would tracers weigh more than reg ammo, sheeshPostmaster wrote:See "equipment stats including weight" for ini modding
http://ufopaedia.org/index.php/Customizing_LW2
It would be cool if we could micro manage and just bring a few special clips that we would have to load if we wanted to use them... AP, tracer, poison, red screen etc...
Re: Heavy ammo??
Postmaster wrote:See "equipment stats including weight" for ini modding
http://ufopaedia.org/index.php/Customizing_LW2
Hello Postmaster.
I wanted to be able to create an infinite amount of AP rounds, but when I switched
+ItemTable=(ItemTemplateName="APRounds", Slots=0, Starting=false, Infinite=false,
to Infinite=true,
the AP isn't appearing in the loadout screen at all
Could you offer any advice?
Re: Heavy ammo??
Setting an item to infinite no longer works after Ver. 1.1. A workaround is changing the item build cost. You can reduce the build cost, or to simulate infinite, remove all special costs and change normal costs to 0. The cost to build will be zero, but still require clicking once for each item in the menu.
Re: Heavy ammo??
For example, a zero cost to build Coil Assault rifle:
Code: Select all
+ItemTable=(ItemTemplateName="AssaultRifle_CG", Slots=3, Starting=false, Infinite=false, Buildable=true, RequiredTech1="Coilguns", RequiredTech2="", SupplyCost=0, AlloyCost=0, CrystalCost=0, CoreCost=0, SpecialItemTemplateName="", SpecialItemCost=0, TradingPostValue=25, RequiredEngineeringScore=30, Tier = 170, PointsToComplete=200, InventoryImage="img:///UILibrary_LW_Overhaul.InventoryArt.Inv_Coil_AssaultRifle")
Re: Heavy ammo??
Mod on Steam "Ammo and Vest Slots" works for me.