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Infinite Items

Posted: Sun Jan 29, 2017 8:30 pm
by Darthturk
So in the XcomLW_Overhaul file i made all the items Infinite=true, before 1.1 this worked with no problems. Now after 1.1 if i do this and then craft an item, it will be deleted once i leave the crafting ui. I can set it to false, craft 1 and then set it to true again. This workaround, just seems like alot of effort if there is some line i can add somewhere to stop it from deleting stuff.

Re: Infinite Items

Posted: Sun Jan 29, 2017 11:56 pm
by MhBlis
I've actually come here to ask much the same question.

How to set the weapon upgrades back to infinite rather than just one at a time

Trying to build a more manageable Strategic level for my son.

Re: Infinite Items

Posted: Tue Jan 31, 2017 3:11 am
by NephilimNexus
Infinite=true, Buildable=true

?

Re: Infinite Items

Posted: Tue Jan 31, 2017 7:29 pm
by Darthturk
Yeah, i have both at true

Re: Infinite Items

Posted: Tue Jan 31, 2017 11:25 pm
by rejectedreality
I've been having this problem too. I think I found a funky workaround though.

You can leave all of the items on "infinite=true". Whenever you would normally get that item, you can use the console to "additem (name of item in the item matrix)" and it seems to put an infinite number of them in your inventory.

Re: Infinite Items

Posted: Wed Feb 01, 2017 11:00 am
by JLtheking
RealityMachina did something like this recently, you may want to check it out. https://steamcommunity.com/sharedfiles/ ... =854366679

Re: Infinite Items

Posted: Tue Feb 07, 2017 10:49 pm
by Napalm292
Setting infinite to true worked in 1.0. Version 1.1 it glitches and doesn't work for me. As a workaround I just changed all the costs to just 1 supplies.