I would like to turn for example the default shotgun, from 3-8 to 4-7. Laser scattergun from 4-11 to 5-10 and so on with every shotgun variant.
I have been checking xcomgamedata_weapondata but still fail to figure out how variance is defined . Any help appreciated!
Help decreasing damage shotgun damage variance
Re: Help decreasing damage shotgun damage variance
Code: Select all
Shotgun_Conventional_BaseDamage= (Damage=5, Spread=1, PlusOne=75, Crit=3, Pierce=0, Shred=0, Tag="", DamageType="Projectile_Conventional")
Shotgun_Magnetic_BaseDamage= (Damage=9, Spread=2, PlusOne=25, Crit=4, Pierce=0, Shred=0, Tag="", DamageType="Projectile_MagXCom")
Shotgun_Beam_BaseDamage= (Damage=12, Spread=3, PlusOne=75, Crit=8, Pierce=0, Shred=0, Tag="", DamageType="Projectile_BeamXCom")
SHOTGUN_COIL_BASEDAMAGE= (Damage=11, Spread=3, PlusOne=0, Crit=5, Pierce=1, Shred=0, Tag="", DamageType="Projectile_MagXCom")
SHOTGUN_LASER_BASEDAMAGE= (Damage=7, Spread=2, PlusOne=50, Crit=3, Pierce=0, Shred=0, Tag="", DamageType="Projectile_BeamXCom")
Damage is the base damage, and it can vary +/- the Spread value. PlusOne is the % chance to add +1 damage to the result.
So if you wanted to tighten the damage range, you could drop all the spread values by 1. Then the CV would be 5-6, Laser 6-9, Mag 8-10, Coil 9-13, Plasma 10-13.
Re: Help decreasing damage shotgun damage variance
Thank you! Anyway it seems I completely missed that they dropped the shotgun spread in 1.1 already so I don't need it anymore. But thanks for the help either way.Arcalane wrote:In #:\Steam\steamapps\workshop\content\268500\844674609\Config\XComGameData_WeaponData.ini.Code: Select all
Shotgun_Conventional_BaseDamage= (Damage=5, Spread=1, PlusOne=75, Crit=3, Pierce=0, Shred=0, Tag="", DamageType="Projectile_Conventional") Shotgun_Magnetic_BaseDamage= (Damage=9, Spread=2, PlusOne=25, Crit=4, Pierce=0, Shred=0, Tag="", DamageType="Projectile_MagXCom") Shotgun_Beam_BaseDamage= (Damage=12, Spread=3, PlusOne=75, Crit=8, Pierce=0, Shred=0, Tag="", DamageType="Projectile_BeamXCom") SHOTGUN_COIL_BASEDAMAGE= (Damage=11, Spread=3, PlusOne=0, Crit=5, Pierce=1, Shred=0, Tag="", DamageType="Projectile_MagXCom") SHOTGUN_LASER_BASEDAMAGE= (Damage=7, Spread=2, PlusOne=50, Crit=3, Pierce=0, Shred=0, Tag="", DamageType="Projectile_BeamXCom")
Damage is the base damage, and it can vary +/- the Spread value. PlusOne is the % chance to add +1 damage to the result.
So if you wanted to tighten the damage range, you could drop all the spread values by 1. Then the CV would be 5-6, Laser 6-9, Mag 8-10, Coil 9-13, Plasma 10-13.