Modify turn timers?

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Tyroki
Posts: 10
Joined: Tue Jan 17, 2017 11:43 pm

Modify turn timers?

Post by Tyroki »

Okay, I'm caving. Which .ini is it?
I'm going to boost them by 6 turns.
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Arcalane
Posts: 339
Joined: Thu Jan 19, 2017 10:42 pm

Re: Modify turn timers?

Post by Arcalane »

XComLW_Overhaul.ini, line 1025;

Code: Select all

[LW_Overhaul.SeqAct_InitializeMissionTimer]
; Initial mission timer values
+InitialTurnCounts=(MissionFamily="Recover_LW", Turns=8)
+InitialTurnCounts=(MissionFamily="Jailbreak_LW", Turns=12)
+InitialTurnCounts=(MissionFamily="Hack_LW", Turns=8)
+InitialTurnCounts=(MissionFamily="DestroyObject_LW", Turns=12)
+InitialTurnCounts=(MissionFamily="Extract_LW", Turns=12)
+InitialTurnCounts=(MissionFamily="Neutralize_LW", Turns=12)
+InitialTurnCounts=(MissionFamily="Rescue_LW", Turns=12)
+InitialTurnCounts=(MissionFamily="SecureUFO_LW", Turns=6)

; Across-the-board extra turns by difficulty level, can be negative
TimerDifficultyMod[0]=4;	Rookie
TimerDifficultyMod[1]=1;	Veteran
TimerDifficultyMod[2]=0;	Commander
TimerDifficultyMod[3]=0;	Legendary
;)
Tyroki
Posts: 10
Joined: Tue Jan 17, 2017 11:43 pm

Re: Modify turn timers?

Post by Tyroki »

Thank you very much =)
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