Random Advent Trooper appears behind me.
Random Advent Trooper appears behind me.
Really tough supply raid mission. Might not make it out in one piece. Definitely not if my concealment is blown turn one by a magical hacking Advent trooper from outside the map. Never heard of that before.
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Re: Random Advent Trooper appears behind me.
I tried to play the mission anyway (didn't go well). I can provide the save file but it's ironman, so I don't know if it will help.
The mods I'm running with LW2 are all cosmetic/QoL.
Running the game on Windows 10 with Steam Workshop for mods. Current version is still 1.0 as far as I know.
I have no idea how to reproduce the bug. I started a supply raid, save/exit because I had to leave, came back to play, moved my first turn and saw a pod, but got into cover to keep concealment, and suddenly there's a single trooper behind me in the corner of the map. He was standing in a tile I had full vision of, so there's no way he was there before. He didn't activate as part of a pod, just by himself. But concealment break revealed a 7 man pod and another the turn after. Completely ruined the mission.
The mods I'm running with LW2 are all cosmetic/QoL.
Running the game on Windows 10 with Steam Workshop for mods. Current version is still 1.0 as far as I know.
I have no idea how to reproduce the bug. I started a supply raid, save/exit because I had to leave, came back to play, moved my first turn and saw a pod, but got into cover to keep concealment, and suddenly there's a single trooper behind me in the corner of the map. He was standing in a tile I had full vision of, so there's no way he was there before. He didn't activate as part of a pod, just by himself. But concealment break revealed a 7 man pod and another the turn after. Completely ruined the mission.
Re: Random Advent Trooper appears behind me.
Another similar report on reddit: https://www.reddit.com/r/Xcom/comments/ ... on_supply/
- johnnylump
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Re: Random Advent Trooper appears behind me.
We think we fixed something like this for 1.1. It was basically a vanilla error handler kicking in.
Re: Random Advent Trooper appears behind me.
Yeah I see it in the patch notes for 1.1. "Fixed a base game issue where multi-unit movement could sometimes result in a unit temporarily teleporting to the 0,0,0 tile (exactly where that trooper was standing)."
I made the mistake of not looking for it in the patch notes before posting, but I appreciate the response anyway. Thanks to all of you at Pavonis and good work!
I made the mistake of not looking for it in the patch notes before posting, but I appreciate the response anyway. Thanks to all of you at Pavonis and good work!