"Mimic Beacons" .. far out -- of reach!
Posted: Sat Feb 04, 2017 4:24 pm
Yup.. they were cheesy.
OP devices that inflicted a wise blow (almost) to the Aliens' lack of intelligence to detect such traps since they kept concentrating on that cool semi-transparent animation of a false soldier -- until dead.
BUT .. please hold your breath .. they are now gated sooooooooo far down the gameplay pathways we won't be experiencing the battlefield combat edge(s) soon enough to make them worth pursuing, IMO.
After Psi-Gate and requires a GateKeeper wreck +++ High costs!!
Another fun (it's a game -- remember?) aspect.. lost, thrown --so far-- away like gimmicky garbage stuff. Let's go to Waterworld where the invisible tricks might finally show up against an army of Codex-Clones & Avatars.
OP devices that inflicted a wise blow (almost) to the Aliens' lack of intelligence to detect such traps since they kept concentrating on that cool semi-transparent animation of a false soldier -- until dead.
BUT .. please hold your breath .. they are now gated sooooooooo far down the gameplay pathways we won't be experiencing the battlefield combat edge(s) soon enough to make them worth pursuing, IMO.
After Psi-Gate and requires a GateKeeper wreck +++ High costs!!
Another fun (it's a game -- remember?) aspect.. lost, thrown --so far-- away like gimmicky garbage stuff. Let's go to Waterworld where the invisible tricks might finally show up against an army of Codex-Clones & Avatars.