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Re: Sapper/needle grenades, heat/tandem, combat engineer/full kit

Posted: Tue Feb 07, 2017 10:39 pm
by Hazelnut
Devon_v wrote:
Manifest wrote:
Devon_v wrote: I'll take auto-hits over anything. "Just couldn't hit it" is the number one cause of death in the XCOM universe. :)
Wait. ... Iron Curtain is an AOE guaranteed hit?
Either that or I've been extremely lucky as it's never missed. The same goes for the shotgun cone attack. Niether of them says it autohits, but you are never shown accuracy for either attack and I've never seen them miss.

I should turn on Perfect Information and see what it says.
Well I can tell you from bloody experience trench gun has a to hit roll. The number of times i moved my assault into a position to finish off 2-3 low health mobs and she misses 1-2 of them and is now screwed... I stopped doing that pretty quickly.

Re: Sapper/needle grenades, heat/tandem, combat engineer/full kit

Posted: Wed Feb 08, 2017 10:00 pm
by Devon_v
Well I have been extremely fortunate, and am now very scared. :)