Here I am, sitting comfortably with one build each for Ranger and Gunner. And you keep bring up stuff that has me tweak *yet again* my Specialist build. Or at least the OW 2nd Specialist.
Noober wrote:CF is an awfull skil for ow spec as it force you to shot target IN COVER (-45% chance to hit and almost 0% to crit) instead of shooting moving target with like 80% to hit and 50% to crit. [ Mentions the -10 to hit penalty if target of an Covering Fire shot. ]
gimrah wrote:I would disagree with that. I've run it both ways and CF works out better than you'd think, especially as you have sentinel anyway so it often doesn't matter much if one shot gets burned. Things move if they are going to move before they shoot. And when you get to a high level with CuP and an elite hair trigger, you will actually hit a lot of those targets in cover. And you want covering fire against MECs.
I'd already decided to swap out the 2nd Field Surgeon on the OW Specialist. If it doesn't stack all the time, it's a waste at least some of the time. Was going to try out Interference. But I can remove ADVENT Overwatch in a number of other ways.
I'll try Covering Fire on the OW build and see how it plays out. Already had my first MEC in mid April (same as Xwynns' Season 3). Took him down more by luck.
Specialist React/Medic
Sentinel - Covering Fire - Medical Protocol - Ever Vigilant - Cool Under Pressure - Full Override - Restoration
This made me think of a question. How is running Full Override without Failsafe?
But I need more Specialists. Just had a bad mission with Charlie Squad: Cpl Specialist, Cpl Shinobi, LCpl Assault, Cpl Grenadier, and a Rookie. The Assault and Rookie got promotions. The Corporals Three all got gravely wounded and out-of-action for 24 to 29 days. But the 3 jailed Resistance Personnel got out okay. Currently saving for the AWC.
And I discovered a bug: don't use Revival Protocol on an unconscious soldier being carried. The carrier will put down the unconscious soldier. Then the Revival Protocol charge will be consumed and make the carrier pick up the unconscious soldier. The unconscious soldier will still be unconscious. May be a side effect of another mod (Stabilize Me! ?).
Had just added a 5th Specialist Officer starting a fifth squad, as I was starting to run 5 missions at a time. Now I've got to start on Overwatch Specialists too.
gimrah wrote:The main thing is to remember which guys have CF and which don't. Otherwise you do what I did: area suppress two MECs with your spec overwatching them, thinking you'll get a shot on each when they try to shoot - and then nothing happens and you curse a lot.
My troops wear colour-coded uniforms (mods like Character Pool Uniforms or Uniform Manager make it easy). Primary colour for the soldier class. Secondary colour for the build.
Here's the current version. Most of the builds aren't in use but may have been tested sometime in the past.
- Spoiler: show
Code: Select all
Type Colour # for Main Armor Secondary Armor Weapon
Rookie Tan 3 3 5
Assault Yellow 21 3 5
Assault Stunner Yellow / Electric Blue 21 73 5
Grenadier Hybrid Red 7 3 5
Grenadier Gunsmoke Red / Grey 7 14 5
Grenadier Sapper Red / Black 7 91 5
Grenadier Flashbanger Red / Electic Blue 7 73 5
Gunner Dark Green 29 3 5
Gunner Tank Dark Green / Grey 29 14 5
Gunner Reaction Dark Green / Dark Red 29 81 5
Ranger Green 1 3 5
Ranger Reaction Green / Dark Red 1 81 5
Sharpshooter Officer Grey / Blue Green 6 97 5
Sharpshooter Sniper Grey / Black 6 91 5
Sharpshooter Spotter Grey / Grey 6 14 5
Sharpshooter Snapshot Grey / Dark Red 6 81 5
Shinobi Black 94 3 5
Shinobi Scout Black / Black 94 91 5
Shinobi Tank Black / Grey 94 14 5
Shinobi Blade Black / Dark Red 94 81 5
Specialist Blue Grey 40 3 5
Specialist Officer Blue Grey / Blue Green 40 97 5
Specialist Reaction Blue Grey / Dark Red 40 81 5
Specialist Medic White / White 91 94 5
Specialist Hacker Blue Grey / Dark Blue 40 75 5
Technical Haven Orange 14 3 5
Technical Officer Orange / Blue Green 14 97 5
Technical Flamer Orange / Dark Red 14 81 5
Technical Rocketeer Orange / Black 14 91 5
Technical Rifle Orange / Grey 14 14 5
Psi Op Purple 42 3 5