Steady Weapon is used entirely for Death From Snipers.
You can use it for Snapshot Snipers or Shooting Gunners but it's bit clunky / slow. If you go with Steady, then these shooters fall behind of the squad - they simply cannot keep up.
What I would propose is to have it's bonus reduced to +15 aim/crit but make cost a single AP and boost your next shot. This will make this mod useful for more classes. For example:
- A rifle assault can use it as first action, then use rapid fire
- A Ranger can use it as first action, then use rapid fire (useful if you have only 2 bullets left)
- A Ranger could also use it to combo with Walk fire
- A gunner could use it and then combo it with cyclic fire / rapid fire
- A snapshot sniper could dash; next turn use Steady + shoot.
..etc
This would be a slight nerf to DFA snipers but honestly ... I am looking at my DFA sniper and he hits a muton in full cover with 100% chance and 85% crit 2 screens away. I doubt many can complain that DFA doesn't do its job. And in return, they get a slight utility (e.g. they can steady and can throw a smoke).
Steady Weapon suggestion
-
- Posts: 80
- Joined: Sat May 13, 2017 9:35 am
Re: Steady Weapon suggestion
I use stocks on Assaults because they are not always in a position to fire but I agree it would be nice if it was a single AP non-turn ending action.
Re: Steady Weapon suggestion
Why do that when Assaults almost always move before shooting? Giving up one of Laser-Autoloader-Magazine/Supp doesn't seem worth it IMO.RookieAutopsy wrote:I use stocks on Assaults because they are not always in a position to fire but I agree it would be nice if it was a single AP non-turn ending action.
-
- Posts: 80
- Joined: Sat May 13, 2017 9:35 am
Re: Steady Weapon suggestion
I do that for high aim Slugshot+Trench Gun builds. It makes the shot/stun better and its fantastic if you can pull of a Trench Gun ambush while steadied. I don't usually take both expanded+autoloader on shotguns as they usually have spare APs for reloads between fights so it goes on with those specs as I get better mileage.
I'm more saying there are uses for them other than DFA snipers.
I'm more saying there are uses for them other than DFA snipers.
Re: Steady Weapon suggestion
Wait, arc thrower is affected by stock? I assume pistol isn't affected.
-
- Posts: 80
- Joined: Sat May 13, 2017 9:35 am
Re: Steady Weapon suggestion
As dumb as it sounds, I haven't actually checked, I mentioned it as an afterthought as normally I will steady up for TG ambush or an opportunistic SS on a mech.