Looking for a suggestion to replace full over ride!

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Littlebob86
Posts: 14
Joined: Sun Apr 09, 2017 8:21 pm

Looking for a suggestion to replace full over ride!

Post by Littlebob86 »

Hey team!!

Just looking to replace full over ride with another ability.. Any suggestions out there?? :)
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WanWhiteWolf
Posts: 138
Joined: Tue May 16, 2017 10:09 pm

Re: Looking for a suggestion to replace full over ride!

Post by WanWhiteWolf »

Littlebob86 wrote:Hey team!!

Just looking to replace full over ride with another ability.. Any suggestions out there?? :)
Rescue protocol is pretty good if you go with shinoby officer (which I think it's the best choice at the moment). Because when you use your sword and manage to graze the enemy / reveal another pod, then there is someone else you save you.

I also use Thread Assesment on close combat assaults. You can pretty much dash into an enemy and use the gremlin on him; he takes high percentage shots on a flanked target. A nice combo is mass suppression then charge your assault into everyone. When they move they get 1 shot from gunner; one from assault. Thread Assesment helps with this tactic if you need to park yourself close to a muton or a high defense enemy.

I also had high hopes for full-override but I rarely use it. You need a really high Hacker to use it reliably and you can only get that is you have the HACK bonus on missions like 2-3 times during a campaign + have a squad build around it (with redscreen rounds + grenadiers flashbang-hack ...etc). Even so, the heavy MECS are prorbably on a 50-65 % to get and you need to build your squad around that. Not to mention that if the mission doesn't have MECS you fall short.

As for the actual benefit in the Heaven, they only really help on intelligence retals.
Dwarfling
Posts: 524
Joined: Wed Jan 25, 2017 12:16 pm

Re: Looking for a suggestion to replace full over ride!

Post by Dwarfling »

Just make a habit of grabbing yourself a Hunter drone just for the mission. Usually it's close to 100%, and most GOps in the late game have them. They're pretty good at absorbing shots and the stun is super useful and pretty accurate. Heavy and Super Heavy MECS are fancy, but if you can't nab them for sure, don't bother.
stefan3iii
Posts: 319
Joined: Wed Feb 01, 2017 3:49 am

Re: Looking for a suggestion to replace full over ride!

Post by stefan3iii »

Funny, as someone who thinks specialists are pretty weak in combat, I think full override in 1.4, with so many mecs running around, may change my mind.

If you equip a skulljack the chances for override get very good.
Lyzak
Posts: 81
Joined: Thu May 18, 2017 5:01 pm

Re: Looking for a suggestion to replace full over ride!

Post by Lyzak »

stefan3iii wrote:Funny, as someone who thinks specialists are pretty weak in combat, I think full override in 1.4, with so many mecs running around, may change my mind.

If you equip a skulljack the chances for override get very good.
Plus lightning hands/quickdraw redscreen rounds = oh hey Sectopod lemme just...
Daergar
Posts: 93
Joined: Mon Dec 28, 2015 7:47 pm

Re: Looking for a suggestion to replace full over ride!

Post by Daergar »

Grabbing, at minimum, two drones in two rounds is pretty helpful. When one becomes a mec or well-placed superheavy turret, things get even better.

The chance to gain basic control via full override is also higher than the basic haywire control, so there's that.

All about play-styles though; I run my specialists as officers, meaning they usually need to perform an officer action followed by a move or Command. Full override is just a nice clutch-move that I tend to use on heavy mecs to make a mission a cake-walk.
zozj
Posts: 10
Joined: Wed May 18, 2016 12:57 pm

Re: Looking for a suggestion to replace full over ride!

Post by zozj »

MSGT specailist other 2 skills, one is massive restoreration the other is massive shock

in order to be supportive class ,how about massive aid protocal?
Zyrrashijn
Posts: 188
Joined: Mon Aug 01, 2016 6:02 am

Re: Looking for a suggestion to replace full over ride!

Post by Zyrrashijn »

Wouldn't it be nice if the MSGT Gremlin could act as a mimic beacon?
LordYanaek
Posts: 940
Joined: Mon Jan 23, 2017 1:34 pm

Re: Looking for a suggestion to replace full over ride!

Post by LordYanaek »

Why replace Full Override?
-Screenshot-12-06-17-001 002.jpg
-Screenshot-12-06-17-001 002.jpg (106.71 KiB) Viewed 15748 times
2 of my specialists managed to get an Enemy Protocol reward and both took Full Override. They provided me with 11 resistance MECs so far (1 is not visible on that screenshot) and those are pretty useful.
But as others said, the MECs are only part of the use of this skill. Hunter Drones have been MVPs in some missions including my first Avatar Facility with Mag Weapons as my research have been awfully slow due to a lack of Scientists (only 1 until late June!)
I also just completed a very light (12 enemies) missions with a 4 guys team including one present for Trial by Fire training (region was reinforced while infiltrating) and keeping the Greater Archon perma-stunned between the hacked drone and the Shinobi was definitely very helpful :P

Full Override requires a good hacking score but it's really a useful perk even when you're not interested in Resistance Mecs. The other 2 perks are also useful of course, it depends on the squad and you hack score but you shouldn't overlook the power of an additional, fully expandable unit in your team.
Dwarfling
Posts: 524
Joined: Wed Jan 25, 2017 12:16 pm

Re: Looking for a suggestion to replace full over ride!

Post by Dwarfling »

stefan3iii wrote:Funny, as someone who thinks specialists are pretty weak in combat, I think full override in 1.4, with so many mecs running around, may change my mind.

If you equip a skulljack the chances for override get very good.
It's not great, at least with Gremlin II and Skulljack, on M2's and Super Heavies. Not if you don't have a lot of hack, and you only get one shot hit or miss. HOWEVER, if you're fielding Support Grenadiers, chances are they have Bluescreen Protocol and applying that -20 is usually enough.
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