Plasma weapon rupture

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Bill365
Posts: 17
Joined: Mon May 01, 2017 5:56 pm

Plasma weapon rupture

Post by Bill365 »

Hi. GREAT MOD, btw. Loving it, and looking forward to loving 1.3 even more!

Quick question: does the single point rupture effect of plasma weapons stack with multiple hits?
If so, even from the same soldier during the same turn?

If not, I sort of wish that they shredded instead. Also, I'm not crazy about the notification that the target has been ruptured because to me that indicates the 3 point rupture and it sort of clutters up the game when it says it every time you hit with a plasma weapon. If plasma weapons shredded, you'd just be able to tell without having to me told about it with every hit.
fowlJ
Posts: 198
Joined: Thu Jan 21, 2016 1:45 pm

Re: Plasma weapon rupture

Post by fowlJ »

Yes, it stacks. If you shoot a target with a plasma weapon three times, you do +0 (because the rupture does not apply to the shot that causes it), +1, +2.
Swiftless
Posts: 59
Joined: Wed Apr 26, 2017 4:31 pm

Re: Plasma weapon rupture

Post by Swiftless »

Saying "rupture: x" where x is the amount of rupture currently on the target would be good in the same way it states disorient, stun, etc. Might not be possible given that I suspect this is handled by vanilla code.
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