[suggestion] anti dark events.
Posted: Thu Feb 02, 2017 2:33 pm
I love the perminate dark events in LW2 though I wish there was a way to counter them cause some times you may get an unlucky set of events that can result in a run being completely scrapped through no fault of your own just RNG screwing you over.
So for this I suggest counter events, these would be special events which the player has to gun for.
for example advent improve the armor of their soldiers, causing you to require an explosive route why not hit the factory making hte armor and give them a massive debuff.
SUGGESTION: RESISTANCE ASSUALTS
info: these are missions in which the player selects from a liberated area, these missions are one per area per month and allow you to either counter a dark event, cripple a near by regions defenses, or buff your forces in all near by regions.
each mission will have two to three choices at the end, standard, dark, and rare. standard is a basic this will happen if you complete the mission, thes range from temporarily reducing advents health to outing faceless in the area. Dark, either counters a dark event or counters advents plans in the area, examples are removing improved armor/ ammo events, or taking out mechanical enemies for a while. RARE, is not an option but something that has a slight chance of being rewarded, only a few mission types have rare endings.
resistance assault mission ideas.
factory hit: player sends in the resistance to hit an advent factory (there is a PCP for this), with the main objective to level the place either with x4 or a lot of explosives.
game play: player gets haven leader and troops to hit factory, always vulnerable and has at minimum 4 turrets defending.
completion standard: ADVENT troops armor and health reduced by one (doesn't effect mechanical or main aliens)
completion counter dark: counters any armor of health improvement dark events reducing them by one.
renforcement block: player sends an xcom squad to destroy an advent staging area
gameplay: player msut destroy an advent arms depot which has several transports and supplies.
completion standard: infiltration missions are easier in near by areas for one month
completion counter dark: counters reinforcement type dark events
infiltration mission: player sends a small squad (max 3 men) into infiltrate an advent data center.
game play: stealth, player is to get their squad in to the end and shut down the place with out alerting the mechanical gaurds. only has robotic enemies.
completion standard: reveals all faceless in nearby contacted areas.
completion dark event: mechanical shutdown, for the next month all mechanical enemies have hack resistance cut in half.
completion rare: haven gets a sectopod (note sectopod can not be healed so is damaged as missions go by)
friends in strange places: a rescue mission to contact an advent defector in their place of work. this is a facility attack mission which gives bonuses like the ability to remotely turn all robots to your side for two or three turns.
completion standard: scientist or engineer +2 resistance members
completion dark: removes one dark event of any time
completion rare: demoralized forces, reduces advent will in region + near by regions for a month.
So for this I suggest counter events, these would be special events which the player has to gun for.
for example advent improve the armor of their soldiers, causing you to require an explosive route why not hit the factory making hte armor and give them a massive debuff.
SUGGESTION: RESISTANCE ASSUALTS
info: these are missions in which the player selects from a liberated area, these missions are one per area per month and allow you to either counter a dark event, cripple a near by regions defenses, or buff your forces in all near by regions.
each mission will have two to three choices at the end, standard, dark, and rare. standard is a basic this will happen if you complete the mission, thes range from temporarily reducing advents health to outing faceless in the area. Dark, either counters a dark event or counters advents plans in the area, examples are removing improved armor/ ammo events, or taking out mechanical enemies for a while. RARE, is not an option but something that has a slight chance of being rewarded, only a few mission types have rare endings.
resistance assault mission ideas.
factory hit: player sends in the resistance to hit an advent factory (there is a PCP for this), with the main objective to level the place either with x4 or a lot of explosives.
game play: player gets haven leader and troops to hit factory, always vulnerable and has at minimum 4 turrets defending.
completion standard: ADVENT troops armor and health reduced by one (doesn't effect mechanical or main aliens)
completion counter dark: counters any armor of health improvement dark events reducing them by one.
renforcement block: player sends an xcom squad to destroy an advent staging area
gameplay: player msut destroy an advent arms depot which has several transports and supplies.
completion standard: infiltration missions are easier in near by areas for one month
completion counter dark: counters reinforcement type dark events
infiltration mission: player sends a small squad (max 3 men) into infiltrate an advent data center.
game play: stealth, player is to get their squad in to the end and shut down the place with out alerting the mechanical gaurds. only has robotic enemies.
completion standard: reveals all faceless in nearby contacted areas.
completion dark event: mechanical shutdown, for the next month all mechanical enemies have hack resistance cut in half.
completion rare: haven gets a sectopod (note sectopod can not be healed so is damaged as missions go by)
friends in strange places: a rescue mission to contact an advent defector in their place of work. this is a facility attack mission which gives bonuses like the ability to remotely turn all robots to your side for two or three turns.
completion standard: scientist or engineer +2 resistance members
completion dark: removes one dark event of any time
completion rare: demoralized forces, reduces advent will in region + near by regions for a month.