Questions about the strategic layer
Posted: Tue Jan 24, 2017 10:05 pm
Hi! I played the holy hell out of LW1 and am looking forward to diving into LW2. But I have many questions!
What, exactly, do the haven jobs do? I've read the in game descriptions, but they were awfully qualitative and make it hard to make informed decisions.
Supply: Through trail and error, I found out that this grants 1 supply per day per rebel. Should probably put that in the description.
Intel: I get that it contributes to a hidden pool that rolls against hidden ADVENT activities in the region, but I have no idea many Intel jobs I need to reliably find stuff. And due to the random nature of missions, it's hard to figure this out empirically. Is one rebel on Intel a tiny amount, relative to the mission threshold? The files say that the Avenger counts as "several" rebels doing Intel when it scans, but how many is several? Two? Six? Thirteen? I have no idea!
Also, does the Intel job produce the Intel resource, or is this concept totally unrelated to capital I Intel?
Recruit: Again, I have no idea how effective each rebel is. Is one rebel on recruiting enough to get steady growth? Nowhere near enough? I have no idea!
Hiding: This one makes sense and was easy to understand. More descriptions like this one, please.
More generally, I'm hoping to hear from beta vets about strategy. What tech orders are recommended? Does it make more sense to focus on liberation or on expanding contacts? Are labs and workshops actually worth it now (they were garbage tier in vanilla). If they are, when does it make sense to start building them? How do the vets distribute their rebels? Etc.
What, exactly, do the haven jobs do? I've read the in game descriptions, but they were awfully qualitative and make it hard to make informed decisions.
Supply: Through trail and error, I found out that this grants 1 supply per day per rebel. Should probably put that in the description.
Intel: I get that it contributes to a hidden pool that rolls against hidden ADVENT activities in the region, but I have no idea many Intel jobs I need to reliably find stuff. And due to the random nature of missions, it's hard to figure this out empirically. Is one rebel on Intel a tiny amount, relative to the mission threshold? The files say that the Avenger counts as "several" rebels doing Intel when it scans, but how many is several? Two? Six? Thirteen? I have no idea!
Also, does the Intel job produce the Intel resource, or is this concept totally unrelated to capital I Intel?
Recruit: Again, I have no idea how effective each rebel is. Is one rebel on recruiting enough to get steady growth? Nowhere near enough? I have no idea!
Hiding: This one makes sense and was easy to understand. More descriptions like this one, please.
More generally, I'm hoping to hear from beta vets about strategy. What tech orders are recommended? Does it make more sense to focus on liberation or on expanding contacts? Are labs and workshops actually worth it now (they were garbage tier in vanilla). If they are, when does it make sense to start building them? How do the vets distribute their rebels? Etc.