I think the ammo pack is the best solution and it could work like this:johnnylump wrote:We thought about ammo packs, but in the end, it wasn't that interesting to me; it's just a tech-based upgrade path for the LMG (basically like the Psi Amp, but applied to the primary weapon), and between all the other ways you can upgrade your gun and add tools for it, there wasn't much to do there.
- The gunner or an adjacent soldier gets armor piercing rounds for 1 turn. Costs 1 action and has a cooldown of 3 turns.
- A perk unlocks either dragon rounds or bluescreen rounds.
- A perk reduces the cooldown to 2 turns.