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Re: Pending Changelist for 1.1 (NOT RELEASED)

Posted: Fri Jan 27, 2017 6:43 pm
by Legatus
Even if they haven't manage to fix all that they want seems to me from the patch notes that they fixed a huge number of problems, i suggest releasing the patch has it is, name it a beta if you want. After all its not like it is going to be the last patch and everything must be addressed in this patch. What do you guys think?

Re: Pending Changelist for 1.1 (NOT RELEASED)

Posted: Fri Jan 27, 2017 6:45 pm
by Hazelnut
Sounds very awesome stuff guys, but I'm happy to wait for a stable 1.1 patch since I'm very happily playing and having a blast with it.

Looking forward to the flamethrower changes as right now I've used it once only, and not had a good opportunity since due to the cover mechanic.. I try not to leave my troops swinging in the wind. :-)

Re: Pending Changelist for 1.1 (NOT RELEASED)

Posted: Fri Jan 27, 2017 7:23 pm
by Sines
Legatus wrote:Even if they haven't manage to fix all that they want seems to me from the patch notes that they fixed a huge number of problems, i suggest releasing the patch has it is, name it a beta if you want. After all its not like it is going to be the last patch and everything must be addressed in this patch. What do you guys think?
I'm not sure Workshop mods can have multiple distributions. So some people might be fine playing on Beta, but others might not be. It's probably best to wait until they finish everything up properly. Playing a Vanilla XCOM 1 game whilst I wait.

Re: Pending Changelist for 1.1 (NOT RELEASED)

Posted: Fri Jan 27, 2017 7:27 pm
by johnnylump
Legatus wrote:Even if they haven't manage to fix all that they want seems to me from the patch notes that they fixed a huge number of problems, i suggest releasing the patch has it is, name it a beta if you want. After all its not like it is going to be the last patch and everything must be addressed in this patch. What do you guys think?
We've kicked around something like this for the Nexus and we may yet give it a try, but for now it boils down to there aren't enough of us to manage feedback from multiple out-of-sync versions.

Re: Pending Changelist for 1.1 (NOT RELEASED)

Posted: Fri Jan 27, 2017 7:37 pm
by Valaska
johnnylump wrote:
Valaska wrote:Could we get a hotfix for stuck in infiltrating? It just effectively killed my second campaign :/

I completely erased my last one with save files, everything, reverified, removed all mods that was told were conflicting with it... It 100% has NOTHING to do with Health mods, it is supply raids. Supply raids with 0:0:0 or -0:0:2 timers, your avenger leaves, comes back, squad is gone along with the mission vanishing. I figured it wouldn't happen since we were told it was a compatibility error and not a LW2 error but it is 100% absolutely to do with LW2's supply raids and mission timers.
We have not reproduced this so we don't know what might fix it. We don't have a separate branch with some code change we think affects this that we could even put out a hotfix with.
Oh, no I mean Amineri's console code;
I think I can whip up a console command to try and force calling the PostMissionRevert on a named squad, but without testing I can't guaranteed that it will work.

UPDATE: I've added a new console command, of the form :

Code: Select all
LWForceSquadPostMissionCleanup(string SquadName)
This could go a long way to helping a lot of us get back into the game while we patiently wait for 1.1. I am fine with waiting for the big patch, but yeah this has killed two campaigns for me now, and I don't really want to restart this one even though it looks like I pursued the liberation missions a little too fast... Definitely thanks for all the work you guys have done though! I love the mod, this is why I want back in so bad xD.

Re: Pending Changelist for 1.1 (NOT RELEASED)

Posted: Fri Jan 27, 2017 8:21 pm
by Zarnak
Long War I final version was patch 15.4(?). There will probably be 'next patch' for a while. Deep breaths.

Re: Pending Changelist for 1.1 (NOT RELEASED)

Posted: Fri Jan 27, 2017 8:53 pm
by Zerikin
Great change list. Eager to see this once you get it wrapped up.

Re: Pending Changelist for 1.1 (NOT RELEASED)

Posted: Fri Jan 27, 2017 9:04 pm
by JackDT
In contrast to all the eager beavers here... 1.0 is perfectly playable and fun now. Rushing software is terrible. Crunch is terrible. My 1.1 patch feature request is for the Long War team to take a break and go for nice hike.

Re: Pending Changelist for 1.1 (NOT RELEASED)

Posted: Fri Jan 27, 2017 9:23 pm
by Hazelnut
Hazelnut wrote:Looking forward to the flamethrower changes as right now I've used it once only, and not had a good opportunity since due to the cover mechanic.. I try not to leave my troops swinging in the wind. :-)
Ok, taking this back. Have used the flamethrower 3 times in the 2 missions I just played and it really saved my bacon. The fire DoT is fantastic, so even for 1 enemy it can be worth it (i.e. Mutons) Also now I have some officers (built AWC first, wont do that again) you can move the tech and command them.. like run 'n gun effectively. Still not taken a single perk for flames though.

Watching enemies on fire run around burning to death is morbid, but entertaining! :-)

Re: Pending Changelist for 1.1 (NOT RELEASED)

Posted: Fri Jan 27, 2017 10:21 pm
by ShockmasterFred
johnnylump wrote:Douglas? You're supposed to be in school now, young man.
That was unexpected gold.

Re: Pending Changelist for 1.1 (NOT RELEASED)

Posted: Fri Jan 27, 2017 11:33 pm
by LoadStar81
Hazelnut wrote:
Hazelnut wrote:Looking forward to the flamethrower changes as right now I've used it once only, and not had a good opportunity since due to the cover mechanic.. I try not to leave my troops swinging in the wind. :-)
Ok, taking this back. Have used the flamethrower 3 times in the 2 missions I just played and it really saved my bacon. The fire DoT is fantastic, so even for 1 enemy it can be worth it (i.e. Mutons) Also now I have some officers (built AWC first, wont do that again) you can move the tech and command them.. like run 'n gun effectively. Still not taken a single perk for flames though.

Watching enemies on fire run around burning to death is morbid, but entertaining! :-)
You may be interested in the third fireman perk. It leaves a defensive smoke field around the technical after using the flamethrower, meaning they won't quite be "in the wind" anymore after moving out of cover for a flame attack. Still not as safe as having cover, true, but between that and the burning debuff, it protects pretty well as long as you don't accidentally trigger another pod with your charge in.

Re: Pending Changelist for 1.1 (NOT RELEASED)

Posted: Sat Jan 28, 2017 3:55 am
by AegixDrakan
JackDT wrote:In contrast to all the eager beavers here... 1.0 is perfectly playable and fun now.
I generally agree, except for the "freed prisoner soldier is frozen and gets no action" bug that has blocked my entire playthrough. :s

I WOULD just writer her off as a lost cause and add her back to my party via console commands...But I haven't found one that allows you to add a specific soldier for free from the character pool. :s

Re: Pending Changelist for 1.1 (NOT RELEASED)

Posted: Sat Jan 28, 2017 7:23 am
by Valaska
AegixDrakan wrote:
JackDT wrote:In contrast to all the eager beavers here... 1.0 is perfectly playable and fun now.
I generally agree, except for the "freed prisoner soldier is frozen and gets no action" bug that has blocked my entire playthrough. :s

I WOULD just writer her off as a lost cause and add her back to my party via console commands...But I haven't found one that allows you to add a specific soldier for free from the character pool. :s

Have you tried teleporting them with "TTC" with console commands, then exploding the area she was in? Blow it the frick up, demolish that area. Then re-verify the game files through steam and pop back on. This allowed me to get back my soldier that froze similarly.

Re: Pending Changelist for 1.1 (NOT RELEASED)

Posted: Sat Jan 28, 2017 11:54 am
by redsky14
Ahh.... Lonely weekend.. :(

My army is ready for Commander / honestman. We just wait for red button.

Re: Pending Changelist for 1.1 (NOT RELEASED)

Posted: Sat Jan 28, 2017 4:12 pm
by Crushing Doom
Sines wrote:
Legatus wrote:Even if they haven't manage to fix all that they want seems to me from the patch notes that they fixed a huge number of problems, i suggest releasing the patch has it is, name it a beta if you want. After all its not like it is going to be the last patch and everything must be addressed in this patch. What do you guys think?
I'm not sure Workshop mods can have multiple distributions. So some people might be fine playing on Beta, but others might not be. It's probably best to wait until they finish everything up properly. Playing a Vanilla XCOM 1 game whilst I wait.
With all the fixes that they are claiming to have fixed a beta version of 1.1 would be less beta than the current release which is riddled with bugs and broken stuff.

Re: UPDATE: Long War 2 Patch 1.1 is now available

Posted: Sat Jan 28, 2017 5:27 pm
by Valaska
WOOO my squad shall be free from this infiltrating curse!

Re: UPDATE: Long War 2 Patch 1.1 is now available

Posted: Sat Jan 28, 2017 5:29 pm
by Dodie
Thx for release at the weekend :D !

Re: UPDATE: Long War 2 Patch 1.1 is now available

Posted: Sat Jan 28, 2017 5:35 pm
by naschkokthe3rd
so HYPED!

Re: UPDATE: Long War 2 Patch 1.1 is now available

Posted: Sat Jan 28, 2017 5:37 pm
by Zloth
Valaska wrote:WOOO my squad shall be free from this infiltrating curse!
But I'm not done with Witcher 3 yet! Nooooooooooooooooooo! :ugeek:

Re: UPDATE: Long War 2 Patch 1.1 is now available

Posted: Sat Jan 28, 2017 5:42 pm
by johnnylump
Updated first post with 1.1 announce

Re: UPDATE: Long War 2 Patch 1.1 is now available

Posted: Sat Jan 28, 2017 5:47 pm
by bingo12345
johnnylump wrote:Updated first post with 1.1 announce
Thanks for your great effort. give yourself some rest or LW2 play :). Awesome!

Re: UPDATE: Long War 2 Patch 1.1 is now available

Posted: Sat Jan 28, 2017 5:48 pm
by Arizael
Our fix is here!

Re: UPDATE: Long War 2 Patch 1.1 is now available

Posted: Sat Jan 28, 2017 5:55 pm
by Saracan
So I just finished a 4-Hour session, thinking that I need a break - but no rest for the wicked.

Thanks for all your effort :)

Re: UPDATE: Long War 2 Patch 1.1 is now available

Posted: Sat Jan 28, 2017 5:55 pm
by Sines
I guess that answers my question of whether you guys would be working over the weekend! I guess I shouldn't be too surprised. You may be more of an official company now, but this did all start as a labor of love.

Anyway, thank you for your time. I look forward to taking out my freshly obtained, and more recently upgraded, SPARK onto the battlefield!

Re: UPDATE: Long War 2 Patch 1.1 is now available

Posted: Sat Jan 28, 2017 6:05 pm
by ScorpZero
Is there any standalone patch for the nexus version? :)