Xenos' Phobia wrote:I'm trying out a hybrid build for Technicals: FitH, Fortify, Shredder, Formidable, Incinerator, Quickburn, and BB. The idea is to have reliable rockets for cover destruction, survivability when flaming for control, and perpetual utility with Shredder. They haven't really performed better or worse than any old early-game Technical yet. I might train pistol perks and give them Redscreen Rounds for even more utility later on.
I also had the idea to give Red Screens to my technical for my next Mission. It's a UFO assault in a strength 7 region, force 20 (East Europe). So I know there's gonna be Sectopods lurking. I'd like to actually try controlling one and I have a Specialist with 198(!) hacking who should be up for that. She's not even MSGT yet. Anyway, red screens for softening it up, then hack it. Another option I'd considered is red screens for a Ranger and he could hit it twice with "light em up".
I just finished a Supply Raid in the same region and it had 2 Sectopods along with 26 other high level enemies. I'm really wondering why Advent is so keen on reinforcing that Area. It's not next to a liberated region but there could be a GP/Facility site that I don't know about yet.
Anyhow, I didn't have my sniper, but I did have EMP bombs, so the Sectopods were put under control early on. I mind controlled an Archon just as I'd mentioned in an earlier post and it soaked up a lot of damage. Plus I got to see what Blazing Pinions was all about. The rest were nasty, but pretty typical but it got dicey as Psi Eye mentioned the "fog or war", as soon as I mind controlled the Archon, it pretty much activated the rest of the map. There were only 6 left to activate by then, but about 12 were active at the time. They could only see the Archon as the rest of my squad was well back on some high ground, so it was all good. It was a small map so it became all about crowd control. Fighting multiple pods is not my usual MO, but it was fun...Very lucrative run.
I may have a big problem with my campaign as I'd just been running missions, mainly ambushing troop columns lately and have managed to keep the legion numbers pretty low, while gathering a crap ton of high grade corpses. GV is severe and Avatar Progress is hindered by about 40% so it's not going up much. The meter is about half full. The problem is that it's now January of the next year and I've all but ignored the GP missions. I've only run one and that was the Blacksite. I haven't even bothered to research the vial. I know were the Psi Gate is, but I've pretty much blown that off too. I have a lot of catching up to do... Hopefully it's not too late.
That sounds like a good Technical build you have cooked up there. I should try to do more with them.