Anyway, I am very critical of stealth as is most of my viewers. It was what made LW2 enjoyable. The fact they nerfed it below the ground is very sad and frankly most of my viewers are mad at it. All they needed to do was add a LITTLE more time to the detection time of most missions and it would of solved the issue of most stealth missions. If most missions didn't have a 4 day timer to get into, we wouldn't stealthed so much. All they had to do was make a slight adjustment to the detection timers so that you had an average of 6 days not 4 to detect when you have 6+ on intel.
To fix the 0% supply raids, all they had to do was add bodies to SOME retaliation missions. The one where you can do a full clear of the map. Problem solved. What I feel that they fail to look at is the REASON why things are being used. They look directly at the problem, at the tree not the forest. In their attempts to fix the tree, they burnt the forest around the tree. Now they need to fix the forest around the tree.
Regarding the "Auto rez" I've had advent rez with 0 sectoids or anyone else with rez on a mission. But I could be wrong in my memory. Having sectoids rez on Yellow alert frankly is bad. If they are not active then they should not actually do anything besides run to you.
Oh first thing I did was Flashbang the active sectoid. Didn't drop the zombie. The sectoid actually did mind spin on one my of my guys. Also, they were not rookies. I had squaddies that missed their shots that were above 75%. I don't expect them to kill on the first turn. Flashbangs really are not that great as they will still hit and crit their 13% shots.In my humble opinion it was a very risky decision to rely on rookies to hit 2 out of 4 shots on the Sectoid. A better proposition is to just throw a flashbang, kill the zombie and possibly wound with one shot the Sectoid and with the rest go on overwatch.
.Your opinions which deviate from anything other than "this mod is amazing, I love it" will be buried on this forum
Seems like it. I expected it from everyone, just those who represent Pavonis need to learn that what they say matters which some don't think they do.
The balance testers at this point are so good at the game, they think it is balanced. Maybe it is by the math and their play but the average player are not going to think it is balanced at all. They still haven't addressed the issues of Advent having deadshot aim when red fogged and flashbanged. At least they shouldn't be allowed to crit when flashbanged (same with XCOM). But that is another story.