New ammo buffs should make it much more interesting for choosing loadouts, though I think EMP rounds will still be really bad given how few mech units there are.
Is "LMGs lose a half-point of damage." talking about the gunner weapon? If so, good change, and a pretty big early game nerf. Seems like rangers may now actually be the best at early game mid range combat, though I suspect gunners will still be king at the end game with Traverse + Rapid Fire, especially at Plasma Tier.
"Shotgun damage reduced to sniper rifle levels." That's -1 damage to shotguns, big Assault nerf which I think is deserved. The close range bonuses on shotguns now will give the game a more LW1 feel, and will probably make them much stronger early on when soldier aim is so bad.
The Shredder nerfs I see are:
- Reduced env damage on Shredder Gun and Shredstorm cannon
- Made getting Exosuits more expensive
Is there more detail on the nerfs? I'm a little skeptical this is enough
![Smile :)](./images/smilies/icon_e_smile.gif)
I like the acid grenade buff, but still seems like I'd never research\take it. The rupture is great, but +1 isn't enough since most enemies die in 1 or 2 hits. It's a late game tech, I'd rather see it be OP than anemic. Flashbang nerfs are great, but still hope to see buffs to EMP/Poison/Acid/Battlescanner grenades some day, pretty sure I'm still going to be bringing flashbangs, incendiaries, and smoke to every mission while ignoring the other grenades.