So, I thought i'd get cute and create infinity amount of AP Ammo once one was created
I used this help source
http://ufopaedia.org/index.php/Customizing_LW2
mainly i wanted to just make the AP ammo not weigh anything because it's ridiculous that it does.. it's bad enough that it takes up a freakin' slot since it's not like we can switch from AP ammo to regular and regular doesnt' take up a slot
anyway, i researched the soldier, with to engineering, built the AP ammo, but it's not in my load out screen option
Help, lost AP Ammo
Re: Help, lost AP Ammo
wow, no one can offer any advice?
Re: Help, lost AP Ammo
perhaps a better way of asking is actually show us how you've edited them so that people (if any) can see your mistakes/errors.
Just something to think about
Just something to think about
Re: Help, lost AP Ammo
+ItemTable=(ItemTemplateName="APRounds", Slots=0, Starting=false, Infinite=true, Buildable=true,
essentially, if i change Infinite=false, to Infinite=true, I should be able to have an infinite amount once the first one is built (or so i believed) but instead they are not an option in the load out at all
essentially, if i change Infinite=false, to Infinite=true, I should be able to have an infinite amount once the first one is built (or so i believed) but instead they are not an option in the load out at all
Re: Help, lost AP Ammo
I saw this on a bug fix. For non-unique items, Infinite and Buildable are always the inverse of the other. You either have infinite itemsJackal wrote:+ItemTable=(ItemTemplateName="APRounds", Slots=0, Starting=false, Infinite=true, Buildable=true,
essentially, if i change Infinite=false, to Infinite=true, I should be able to have an infinite amount once the first one is built (or so i believed) but instead they are not an option in the load out at all
Code: Select all
Infinite=true, Buildable=false,
Code: Select all
Infinite=false, Buildable=true,
Re: Help, lost AP Ammo
thanks Jacke.... I guess that's what I was missing!