Rookie difficulty Spark Aim bonus
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- Posts: 76
- Joined: Fri Jan 20, 2017 8:13 am
Rookie difficulty Spark Aim bonus
I know rookie difficulty gives +5 aim to all xcom soldiers, but Spark doesn't get this bonus. it's unfair. how about giving +5 aim to Spark on rookie difficulty?
Re: Rookie difficulty Spark Aim bonus
That seems like an oversight. I'd put it as a bug report.
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- Posts: 76
- Joined: Fri Jan 20, 2017 8:13 am
Re: Rookie difficulty Spark Aim bonus
Okay, I will put it in bug report.steave wrote:That seems like an oversight. I'd put it as a bug report.
Re: Rookie difficulty Spark Aim bonus
Never understood why machine units had such poor hit accuracy to begin with; but its a gameplay balance issue so you can't really go into realistic behaviors.
In regards to the difficulty bonuses though, yeah, that seemed odd to me as well seeing sparks get practically nothing. Seems like more than just an oversight; I don't believe they spent any time on Sparks at all considering the large revamp of xcom soldiers, advent, strategy layer, etc.
Might have to do with them being completely hands off with the DLC content ( had lots of issues with DLC missions until someone spoke up about it ). If they just stuck to the base game ...it makes sense to see things dissimilar.
In regards to the difficulty bonuses though, yeah, that seemed odd to me as well seeing sparks get practically nothing. Seems like more than just an oversight; I don't believe they spent any time on Sparks at all considering the large revamp of xcom soldiers, advent, strategy layer, etc.
Might have to do with them being completely hands off with the DLC content ( had lots of issues with DLC missions until someone spoke up about it ). If they just stuck to the base game ...it makes sense to see things dissimilar.
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- Posts: 44
- Joined: Fri Feb 03, 2017 3:29 am
Re: Rookie difficulty Spark Aim bonus
Heck, there's like 5 different types of MECs for Advent now, and they made LW1 have a ton of MEC classes and customization, even though the mechs came from EW. They could totally do the same thing in LW2.JoeShmo wrote:Never understood why machine units had such poor hit accuracy to begin with; but its a gameplay balance issue so you can't really go into realistic behaviors.
In regards to the difficulty bonuses though, yeah, that seemed odd to me as well seeing sparks get practically nothing. Seems like more than just an oversight; I don't believe they spent any time on Sparks at all considering the large revamp of xcom soldiers, advent, strategy layer, etc.
Might have to do with them being completely hands off with the DLC content ( had lots of issues with DLC missions until someone spoke up about it ). If they just stuck to the base game ...it makes sense to see things dissimilar.