FINAL UPDATE: This is live in 1.1 patch to Long War 2
UPDATE:
---- BUGS:
---- Rewrote flamethrower targeting for better performance when more tiles are affected (e.g. Incinerator + Roust) Should only drop a couple of FPS when targeting now in this case (~200 tiles)
---- Fixed bug where flamethrower was applying rocket launcher environment damage when being fired. Flamethrower should no longer directly deal any environment damage when fired.
---- BALANCE:
---- World fires now deal 10 environment damage after burning out instead of ignoring destructible toughness entirely. Configurable
---- Slightly reduced initial flamethrower damage on all tiers
---- Reduced chance to directly apply burning effect from 75% to 60% for flamethrower/firestorm, and from 33% to 20% for Roust
---- Reduced % of tiles set on fire from 85% to 50% for flamethrower, and from 25% to 20% for Roust. Firestorm is unchanged.
---- QOL:
---- Targeting now happens half a vertical tile higher, making it easier to hit adjacent enemies, plus tiles close to unit will not be able to set on fire as often
---- Placing cursor on enemy while targeting will no longer cause flamethrower to aim up in into the air.
---- Targeting will now show a vertical cone to help visualize that the flamethrower is affecting tiles in a 3D cone.
Preview now shows step-out, and allow targeting from behind full-cover.
![Image](http://i.imgur.com/nSfU68b.png)
Flamethrower targeting from above, in action.
![Image](http://imgur.com/8qxSddW.png)
Flamethrower targeting no longer uses only straight-line LOS, but allows pathing around corners to hit units in cover.
![Image](http://imgur.com/LoGMzrC.png)