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Help an artist create awesome stuff

Posted: Mon Feb 08, 2016 8:32 pm
by Topoflow
Hey, i'm a 3D character artist who want to create new enemy "skins/models" for X-com 2. im wondering on how to go about that.

is there any documentation for exporting already ingame models into FBX/OBJ?
is there any documentation for imoporting new models into the game?
Where can i get the unreal editor version that Firaxis is using currently for X-com 2.
What is the naming conventions for ingame assets?


my tools for creating assets are ZBrush, Maya and photoshop.

Feel free to add any info that i might have missed, i really wanna get into creating assets for X-com since i love the game and have alot of free time at the moment. :D