Search found 106 matches
- Mon Mar 27, 2017 10:37 pm
- Forum: Long War 2
- Topic: A Soilder Suck in AWC
- Replies: 4
- Views: 8137
Re: A Soilder Suck in AWC
There was an old issue with one of my mods "No Drop Down lists" that could lead to this, but this has long been fixed. Do you use this mod?
- Fri Mar 24, 2017 8:16 pm
- Forum: Long War 2
- Topic: Psi Ops still suck?
- Replies: 208
- Views: 6010484
Re: Psi Ops still suck?
It's about UIArmory_PromotionPsiOp, right? I override this class. LW2 allows overriding its own classes with a new override-system, and the alternate Launcher doesnt know about this system, thats why it thinks there is a conflict. It is indeed UIArmory_PromotionPsiOp. Mods with colliding overrides ...
- Fri Mar 24, 2017 8:07 pm
- Forum: Long War 2
- Topic: Psi Ops still suck?
- Replies: 208
- Views: 6010484
Re: Psi Ops still suck?
Soo it took me quite some time, but here is my attempt at the issue: http://steamcommunity.com/sharedfiles/filedetails/?id=888340114. Thanks for doing this. However, the Alternate Mod Launcher is saying your mod conflicts with Long War 2. Any ideas on this? It's about UIArmory_PromotionPsiOp, right...
- Fri Mar 24, 2017 2:53 am
- Forum: Modding Long War 2
- Topic: [Bug?] Cannot increase squad size to 12.
- Replies: 2
- Views: 7008
Re: [Bug?] Cannot increase squad size to 12.
I'm having trouble with increasing the max squad size for certain missions (mainly AssaultAlienBase_LW - which I'm assuming is indeed the final liberation mission) to 12 soldiers. Now, I've done everything that should lead this to work, and the new UI on the geoscape on the bottom says I should be ...
- Fri Mar 24, 2017 1:04 am
- Forum: Long War 2
- Topic: Psi Ops still suck?
- Replies: 208
- Views: 6010484
Re: Psi Ops still suck?
Soo it took me quite some time, but here is my attempt at the issue: http://steamcommunity.com/sharedfiles/filedetails/?id=888340114. I left the basic LW2 design intact. Since PsiAbilities are now a limited ressource, i tried to make sure, that the weaker ones get upgrades that make them a valuable ...
- Thu Mar 23, 2017 2:59 pm
- Forum: Long War 2
- Topic: ADVENT role clarity
- Replies: 9
- Views: 13514
Re: ADVENT role clarity
I have seen Gunners do more area suppression on a lone target than I have even shot at I agree with some of it, but not all. I have learned to respect gunners. When they hit, they hit hard, especially when they get traverse fire later on. Also sometimes they use area suppression as a defensive acti...
- Tue Mar 14, 2017 8:25 pm
- Forum: Modding Long War 2
- Topic: HELP: I want to check wether an Ability is an Officer Ability and the game breaks?
- Replies: 6
- Views: 11718
Re: HELP: I want to check wether an Ability is an Officer Ability and the game breaks?
Sooo this is a late update, but I think I know what the issue is. First things first: pavonis did nothing wrong! ;) I noticed occasional similar weird issues and sometimes got strange bug reports for my existing LW2 mods. In the end it all seems to boil down to load order issues. The test version of...
- Fri Mar 10, 2017 10:34 am
- Forum: Long War 2
- Topic: Psi Ops still suck?
- Replies: 208
- Views: 6010484
Re: Psi Ops still suck?
(double post, delete)
- Fri Mar 10, 2017 10:33 am
- Forum: Long War 2
- Topic: Psi Ops still suck?
- Replies: 208
- Views: 6010484
Re: Psi Ops still suck?
I don't see the benefits of ANY changes brought to Psi by Pavonis. I would like to get the good old vanilla system back. It worked perfectly fine and I had absolutely no issues with it. It wasn't op, it did not make the other classes useless. Can we have a mod with vanilla Psi for long war 2? Yup, ...
- Fri Mar 10, 2017 2:22 am
- Forum: Long War 2
- Topic: Psi Ops still suck?
- Replies: 208
- Views: 6010484
Re: Psi Ops still suck?
So I did a thing for the current dependencies. It may not be perfect right now as I'm not quite 100% on which abilities are in the "first 3" pool and which ones are available for your second rank. Also, it looks like every Psi-Ops gets Insanity in their first 3, because you can't get Void...
- Thu Mar 09, 2017 10:40 am
- Forum: Long War 2: Bug Reports
- Topic: Fuse of psi operative do not deal damage from time to time.
- Replies: 1
- Views: 3721
Re: Fuse of psi operative do not deal damage from time to time.
Yeah fuse sometimes missing is an old vanilla issue. I guess thats why it has no cooldown.lewe wrote:Version 1.2 cosmetic mods. Sometimes the ability shows an explosion animation, but does not do any damage.
- Wed Mar 08, 2017 12:00 pm
- Forum: Long War 2
- Topic: [General Feedback] 1.2 Commander campaign – feedback on classes, missions, and Psi
- Replies: 17
- Views: 23499
Re: [General Feedback] 1.2 Commander campaign – feedback on classes, missions, and Psi
@Saph thats why I want to make them more worthy of the time investment ;). Lets settle this with "we agree to disagree". @Thrombozyt while I dont want any more healing abilities (already have aoe soulsteal, dont want to replace healing specialists), i really like your helping hands idea. W...
- Wed Mar 08, 2017 10:27 am
- Forum: Long War 2
- Topic: [General Feedback] 1.2 Commander campaign – feedback on classes, missions, and Psi
- Replies: 17
- Views: 23499
Re: [General Feedback] 1.2 Commander campaign – feedback on classes, missions, and Psi
I dont know, I find that you can get them reasonably early after getting the initial early stuff (lasers+armor tech and plasmas). Im in late summer now and still have no issue with dragging along newcomers in easy missions (of which there are still enough). But that's the point. You don't bring the...
- Wed Mar 08, 2017 9:23 am
- Forum: Long War 2
- Topic: [General Feedback] 1.2 Commander campaign – feedback on classes, missions, and Psi
- Replies: 17
- Views: 23499
Re: [General Feedback] 1.2 Commander campaign – feedback on classes, missions, and Psi
I dont know, I find that you can get them reasonably early after getting the initial early stuff (lasers+armor tech and plasmas). Im in late summer now and still have no issue with dragging along newcomers in easy missions (of which there are still enough). The issue at the moment is: psi ops just d...
- Tue Mar 07, 2017 7:12 pm
- Forum: Long War 2: Bug Reports
- Topic: Mind Merge visual effect doesnt get removed when soul merge is skilled
- Replies: 0
- Views: 2492
Mind Merge visual effect doesnt get removed when soul merge is skilled
This should be quick. The visual effect of Mind Merge (the tethers) doesnt get removed as soon as soul merge is skilled. Reason: As soon as soul merge is skilled, a second instance of XComPerkContent is active (XComPerkContent'LW_Perk_Psi_MindMerge.Perk_Psi_SoulMerge_Persistent'). Possible solution ...
- Tue Mar 07, 2017 12:13 pm
- Forum: Long War 2
- Topic: [General Feedback] 1.2 Commander campaign – feedback on classes, missions, and Psi
- Replies: 17
- Views: 23499
Re: [General Feedback] 1.2 Commander campaign – feedback on classes, missions, and Psi
On your Psi feedback: As I mentioned, I am working on a Psi-Overhaul mod. I will take into consideration some of your suggestions, but not all of them. In general i think that Psions need a new identity, not just numerical buffs. This identity could build on what skills like bastion, solace (if it w...
- Mon Mar 06, 2017 6:03 pm
- Forum: Long War 2
- Topic: Psi Ops still suck?
- Replies: 208
- Views: 6010484
Re: Psi Ops still suck?
LWTemplateMods.uc in Src\LW_Overhaul\Classes of the LW2 folder. If you are not familiar with .uc modding: You cannot just change this code if you want to change these prerequisites, this is not like ini-editing .Tuhalu wrote: Cool, which file did you find that in?
- Mon Mar 06, 2017 2:49 pm
- Forum: Long War 2
- Topic: Psi Ops still suck?
- Replies: 208
- Views: 6010484
Re: Psi Ops still suck?
Does anyone know what the current prerequisite abilities are for various Psi-Ops abilities in 1.2? I've been trying to research it, but having no luck figuring out where the new requirements are defined in the mod. I assume the following prereqs are the same: Soul Fire -> Soul Steal Insanity -> Sch...
- Mon Mar 06, 2017 1:40 pm
- Forum: Long War 2
- Topic: Psi Ops still suck?
- Replies: 208
- Views: 6010484
Re: Psi Ops still suck?
I still prefer a balancing of the existing system than a reversion to vanilla. I think with vanilla psi-ops we lost a lot of the attachment one gets to soldiers because you just stuck a rookie in the tank and pulled out a fully formed top-rank psi-op some months later. So making them go on missions...
- Sun Mar 05, 2017 12:25 pm
- Forum: Long War 2
- Topic: Psi Ops still suck?
- Replies: 208
- Views: 6010484
Re: Psi Ops still suck?
(long post) Yeah this I can essentially agree with. While I think some people undervalue a "jack of all trades, master of none" "swiss army knife" kind of class, some skills of the psi op are just bafflingly bad. Mind merge is super restricted, Soul Merge and soul steal are just...
- Sat Mar 04, 2017 4:42 pm
- Forum: Long War 2: Strategy
- Topic: Manipulate the black market.
- Replies: 7
- Views: 14145
Re: Manipulate the black market.
Creator of that mod here. What you wrote in the OP is basically all there is to it. At the start of the month, the game checks whats in your HQ-Inventory and selects three random itemtemplates to be rolled as "very interested". Puttin stuff on your soldiers removes these items from the inv...
- Thu Mar 02, 2017 3:59 pm
- Forum: Long War 2
- Topic: Rapid Response Overtuned?
- Replies: 17
- Views: 20799
Re: Rapid Response Overtuned?
I dont think the dark event is as bad as people claim it is. Yes, the first time I had to deal with it I raged hard as I tried to do a "destroy device" mission the typical way. However if you know the event is active, you just have to resort to a more stealth oriented approach. Try to be n...
- Thu Mar 02, 2017 12:05 pm
- Forum: Long War 2
- Topic: Officer training times and using squads
- Replies: 24
- Views: 31261
Re: Officer training times and using squads
I assume you are not an idiot, so if the issue was your squads were too big, you'd just remove them without any issues. You've also clearly stated that it was a conflict between wanting your good soldiers in the squads and in the havens. Yes, I know. If you think assuming that you're not an idiot i...
- Wed Mar 01, 2017 10:56 pm
- Forum: Long War 2
- Topic: Officer training times and using squads
- Replies: 24
- Views: 31261
Re: Officer training times and using squads
Yes, I said that if all your available soldiers are in squads, you need more soldiers, while also saying that "this aspect could use a UI upgrade though, so sending someone who is in a squad to a haven is possible but removes them from the squad at the same time. " We both know this "...
- Wed Mar 01, 2017 9:04 pm
- Forum: Long War 2
- Topic: Officer training times and using squads
- Replies: 24
- Views: 31261
Re: Officer training times and using squads
It is literally impossible for squad mechanics to interfere with gameplay. At the very worst, it does nothing at all, because you choose to go on the "I want a perfect squad for every mission" side of the spectrum instead of "I want to build long term bonuses more efficiently" s...