Search found 82 matches

by moroniccinamun
Mon Feb 06, 2017 2:27 am
Forum: Long War 2: Bug Reports
Topic: Rebel weapons making odd (perk-incompatible) choices
Replies: 0
Views: 2748

Rebel weapons making odd (perk-incompatible) choices

So I'm not sure if this is a bug per se, but it seems like an unintended consequence. Doing 1.1, no other mods, etc. http://images.akamai.steamusercontent.com/ugc/155774395577967946/68D1571EB3CDF0E67754264399D86387A28DD885/ As screenshot shows, a rebel with walkfire spawned with a shotgun. Kind of a...
by moroniccinamun
Mon Feb 06, 2017 2:24 am
Forum: Long War 2: Bug Reports
Topic: Shadowfall pistol and Centermass perk
Replies: 12
Views: 16591

Re: Shadowfall pistol and Centermass perk

I'm pretty sure the facility's staff slots being shifted is vanilla bug. It'll do the right thing when you click on them (e.g. give you a warning before you pull someone important out :lol: )
by moroniccinamun
Sun Feb 05, 2017 4:42 pm
Forum: Long War 2
Topic: faceoff shinobi.
Replies: 11
Views: 16040

Re: faceoff shinobi.

Sure there is. Replace the mag pistol with a coil pistol, or a plasma pistol. :P On a Shinobi with center mass and hunter's instincts. Center Mass and similar traits are primary only, but good try. ;) Yea very wrong. If you click the little question mark (assuming you can, i.e. not an AWC perk), it...
by moroniccinamun
Sat Feb 04, 2017 11:09 pm
Forum: Resolved Bug Reports
Topic: Bug with Shen's Last Gift and PoI's.
Replies: 27
Views: 37843

Re: Bug with Shen's Last Gift and PoI's.

I can provide screenshots, but after doing two of these missions and thus getting 2 sparks, I now have a third one appear.

Something is certainly very wrong
by moroniccinamun
Sat Feb 04, 2017 9:42 pm
Forum: Long War 2: Bug Reports
Topic: AWC perk selection bugs
Replies: 17
Views: 25106

Re: AWC perk selection bugs

Hi, pardon my noobishness but I know nothing about editing .ini files. So I used the tl;dr version. I don't have line numbers or even coherent lines in note pad, it text wraps based on the size of the window. Does the ;;;restrict;;; end at the ;;;image;;; section? that's what it looks like to me, j...
by moroniccinamun
Sat Feb 04, 2017 7:05 pm
Forum: Long War 2
Topic: SPARKs: Are Multiple Classes Being Considered?
Replies: 9
Views: 14098

Re: SPARKs: Are Multiple Classes Being Considered?

If I recall, they are not planning on it at all. Both because it is much harder to modify DLC stuffy because there is an extra wall to the code so to speak, and because the effort doesn't yield a whole lot as it is purely optional content.
by moroniccinamun
Sat Feb 04, 2017 6:51 pm
Forum: Long War 2
Topic: Holotargeting AWC perk and SS Holotargater
Replies: 3
Views: 6409

Re: Holotargeting AWC perk and SS Holotargater

If I recall, the classic Holotarget ability is supposed to appear via AWC, but some sort of bug in the way restrictions are handled made it not so, and for many abilities. Currently you have to do some ini edits or something, or wait until the next patch; I'm not familiar with editing files unfortun...
by moroniccinamun
Sat Feb 04, 2017 6:45 pm
Forum: Long War 2: Bug Reports
Topic: AWC perk selection bugs
Replies: 17
Views: 25106

Re: AWC perk selection bugs

Hi, pardon my noobishness but I know nothing about editing .ini files. So I used the tl;dr version. I don't have line numbers or even coherent lines in note pad, it text wraps based on the size of the window. Does the ;;;restrict;;; end at the ;;;image;;; section? that's what it looks like to me, ju...
by moroniccinamun
Sat Feb 04, 2017 6:25 pm
Forum: Long War 201
Topic: Visualization of how Graze, Hit Chance, Crit Chance, and Dodge interact.
Replies: 9
Views: 46186

Re: Visualization of how Graze, Hit Chance, Crit Chance, and Dodge interact.

So, are these graphs showing like the "final values"? Because I'm still kind of confused as to why in game I get -crit penalty for "to-hit", and -hit penalty for "dodge". Are those the final values that would be put into these charts so to speak, or is that simply an at...
by moroniccinamun
Sat Feb 04, 2017 6:18 pm
Forum: Long War 2
Topic: All ranged weapons (excluding explosives/heavy weapons) deal 1 environmental damage?
Replies: 4
Views: 7690

Re: All ranged weapons (excluding explosives/heavy weapons) deal 1 environmental damage?

Believe so. In case you haven't noticed, cover in general is harder to destroy. Also I'm pretty sure it is doable, just much much harder. I have seen shots do decent damage to terrain, maybe because they were already considerably damaged by previous attacks (it may have been objects I already hit wi...
by moroniccinamun
Sat Feb 04, 2017 1:43 am
Forum: Long War 2
Topic: Request: Specialist medkit
Replies: 13
Views: 19005

Re: Request: Specialist medkit

They have a perk that gives more charges to carried medkit, and Med Protocal stacks. I don't think it's necessary, it probably won't help much. That grants extra stacks on a single Medkit. What the OP is asking is for the ability for a single soldier (Specialist Medic or otherwise) to carry more th...
by moroniccinamun
Sat Feb 04, 2017 1:39 am
Forum: Long War 2
Topic: Request: Specialist medkit
Replies: 13
Views: 19005

Re: Request: Specialist medkit

They have a perk that gives more charges to carried medkit, and Med Protocal stacks.

I don't think it's necessary, it probably won't help much.
by moroniccinamun
Fri Feb 03, 2017 3:54 pm
Forum: Long War 2
Topic: Was Flamethrower Range Nerfed as well in 1.1?
Replies: 32
Views: 43244

Re: Was Flamethrower Range Nerfed as well in 1.1?

The range is lower because it more reliably (read: almost always) bends around cover and stuff that would block it before. This also means much more of the floor is set on fire, so even with a low direct change to light (which is still good), they are basically glued in place if they don't want to b...
by moroniccinamun
Fri Feb 03, 2017 2:31 pm
Forum: Resolved Bug Reports
Topic: Bug with Shen's Last Gift and PoI's.
Replies: 27
Views: 37843

Re: Bug with Shen's Last Gift and PoI's.

Just chiming in, version 1.1, fresh campaign. Also got a second Shen's Last Gift PoI after a mission. I assume it doesn't go away? Is it safe to run a second time or will that break the fabric of space and time? ;) I did it without problem (actually brought first Spark!) and ended up with 2 sparks ...
by moroniccinamun
Thu Feb 02, 2017 11:52 pm
Forum: Long War 2: Bug Reports
Topic: Corpses and Advent Intel Raid
Replies: 1
Views: 4819

Re: Corpses and Advent Intel Raid

100% intended.

The "1 [x] corpse dropped" message always appears.

You don't get the corpses on those missions I presume because you're "rushing" to protect your assets and get out in time. Arugably silly for the intel ones, but makes sense for the protect supplies.
by moroniccinamun
Thu Feb 02, 2017 1:15 pm
Forum: Resolved Bug Reports
Topic: Killer instinct
Replies: 6
Views: 11523

Re: Killer instinct

Ah, ok, then there is an translation error in the german translation, because "crit chance" translates in German to "kritische Trefferchance", but it it should be "kritischer Trefferschaden" instead. Screenshot added, and forgot to tell you, i use actuell Version of LW...
by moroniccinamun
Thu Feb 02, 2017 1:14 pm
Forum: Resolved Bug Reports
Topic: Bug with Shen's Last Gift and PoI's.
Replies: 27
Views: 37843

Re: Bug with Shen's Last Gift and PoI's.

I guess it's a version conflict. You got the POI while on 1.0 and then the appearance date was changed and it came up again. I have a lost tower sitting on my geoscape since pre-1.1, will see what happens. I can confirm that did not happen as I started a new game the second 1.1 came out, namely bec...
by moroniccinamun
Thu Feb 02, 2017 12:11 pm
Forum: Resolved Bug Reports
Topic: Bug with Shen's Last Gift and PoI's.
Replies: 27
Views: 37843

Re: Bug with Shen's Last Gift and PoI's.

Oh boy, I was just about to make a report about this. I have no other mods installed, I too got 2 Lost Towers: I thought it had something to do with me investigating the first but not actually doing the mission (was waiting for my Vet's to get back) Also, the lateness I believe is intended with late...
by moroniccinamun
Wed Feb 01, 2017 4:38 pm
Forum: Long War 2: Strategy
Topic: "Impregnable" = yikes
Replies: 11
Views: 15769

Re: "Impregnable" = yikes

Oh yea, if it's a really important mission reward, keep some intel open for a boost!

I've done this few times with Ambushes, as those rewards are too much to pass up but I also want to make sure I have fire power rather than just a small stealth team.
by moroniccinamun
Wed Feb 01, 2017 4:37 pm
Forum: Long War 2: Strategy
Topic: "Impregnable" = yikes
Replies: 11
Views: 15769

Re: "Impregnable" = yikes

Yea, Infiltration is a huge factor. I once tried a supply raid with just full balls to the wall massed fire power, so the enemy was "swarming". I attempted to fortify a good position and drag the enemy in one by one, and I may have succeeded if I didn't get too cocky with my shinobi and re...
by moroniccinamun
Wed Feb 01, 2017 4:31 pm
Forum: Resolved Bug Reports
Topic: Issues with SPARKS and Infiltration.
Replies: 5
Views: 8109

Re: Issues with SPARKS and Infiltration.

Hmmm, so it sounds like it is still present in 1.1.

I started a new game for 1.1 so I haven't gotten a SPARK yet to confirm.
by moroniccinamun
Wed Feb 01, 2017 4:29 pm
Forum: Long War 201
Topic: LW2 Perk Trees and Descriptions
Replies: 4
Views: 29613

Re: LW2 Perk Trees and Descriptions

Oh, and Center Mass also adds damage to pistols and sawed offs.
by moroniccinamun
Wed Feb 01, 2017 4:28 pm
Forum: Long War 201
Topic: LW2 Perk Trees and Descriptions
Replies: 4
Views: 29613

Re: LW2 Perk Trees and Descriptions

Hey, I just wanted to say the description for Slug shot seems to be missing the armor piercing.

Otherwise very helpful!
by moroniccinamun
Tue Jan 31, 2017 8:53 pm
Forum: Long War 2: Strategy
Topic: How to use Ranger secondary?
Replies: 27
Views: 34388

Re: How to use Ranger secondary?

Combined with some good AWC perk for pistols, that soldier can give the aliens a lot of trouble, especially if they get close enough. AFAIK, none of the AWC pistol perks affect the sawed off shotgun. If I am incorrect in this thinking, then I would very much like to be enlightened. I think the idea...
by moroniccinamun
Mon Jan 30, 2017 11:40 pm
Forum: Long War 2
Topic: How to disable Not Created Equally before Gatecrasher
Replies: 9
Views: 15805

Re: How to disable Not Created Equally before Gatecrasher

I don't think it has the same neat info menu the standalone Toolbox had, but yes, according to that it is 100% retroactive (and I think it assigns it in such a way that constant enable-disable of NCE will not create new random stats for any individual).