Search found 151 matches
- Fri Aug 04, 2017 11:43 pm
- Forum: Long War 2
- Topic: Should I restart campaign?
- Replies: 12
- Views: 19775
Re: Should I restart campaign?
Gee what a rush, is this really requested at Veteran level? Thanks the team made the Easy level, I would not want be forced to some precise rush with exact approach.
- Fri Aug 04, 2017 11:35 pm
- Forum: Long War 2
- Topic: Command pod in Supply Raids
- Replies: 9
- Views: 16012
Re: Command pod in Supply Raids
I forgot mention it was the maximum enemy Force, it was something like a 16H infiltration. The point is the tables quoted in the thread seem list full tables, but it seems not.
- Fri Aug 04, 2017 11:13 pm
- Forum: Long War 2
- Topic: OW Tactics
- Replies: 7
- Views: 12100
Re: OW Tactics
Two rangers + Two Specialists is a good base for simple impressive OW phases: - Specialists: Sentinel/Ever Vigilant/Cool Under Pressure/Threat Assessment - Rangers: Ever Vigilant/Cool Under Pressure/Rapid Reaction This can easily provide you OW phase where they'll cumulate 12 shots. But this is much...
- Fri Aug 04, 2017 10:05 pm
- Forum: Long War 2
- Topic: Command pod in Supply Raids
- Replies: 9
- Views: 16012
Re: Command pod in Supply Raids
Encounter size 29? If that's the number of enemies it seems low, I played recently and attack troop mission, no reinforcement, 39 enemies.
Frankly the map size was looking too small, sigh. But from this play and some let's play it's more the number I remind than 29.
Frankly the map size was looking too small, sigh. But from this play and some let's play it's more the number I remind than 29.
- Thu Aug 03, 2017 7:54 pm
- Forum: Long War 2: Strategy
- Topic: How do you deal with yellow alert flanking shots?
- Replies: 25
- Views: 43708
Re: How do you deal with yellow alert flanking shots?
Gee I'm happy to play at Easy where obviously this awful mechanism is disabled. Such mechanism should really be an option, pods activation and succession of waves are enough.
- Thu Aug 03, 2017 7:45 pm
- Forum: Long War 2: Strategy
- Topic: Is it just me or are Shinobis the most important class in the game?
- Replies: 5
- Views: 12341
Re: Is it just me or are Shinobis the most important class in the game?
Nope, it's clearly the Specialist, at least for me. Do I play without a specialist? Never if not totally forced to do it. That's enough to answer the question for me because I have squads without one class for all other classes, but not one without a specialist at least partial medic. For me and the...
- Thu Aug 03, 2017 6:16 pm
- Forum: Long War 2
- Topic: Conceal in 1.4
- Replies: 7
- Views: 11502
Re: Conceal in 1.4
Conceal is a very strong ability and it's in a good place at MSGT. Conceal shinobis are fantastic for important missions that rely on you having concealment to cross large open areas quickly and safely. Most of the GP missions or lib4/5 are great examples. Conceal's other strength relies on the fac...
- Thu Aug 03, 2017 6:12 pm
- Forum: Long War 2
- Topic: Conceal in 1.4
- Replies: 7
- Views: 11502
Re: Conceal in 1.4
Given that you can't really stealth missions in 1.4 anyway, I think this whole ability is borderline useless. Compare it with Serial, AMF or Chain Lightning or Capacitor Discharge and it is just sad. I was wondering why I was so bad at attempting one man sneaky missions when it was looking so easy ...
- Thu Aug 03, 2017 6:05 pm
- Forum: Long War 2
- Topic: User Interface Design
- Replies: 26
- Views: 47341
Re: User Interface Design
Maybe a colored border for the different upgrade icons. Green, Blue, Purple for basic, advanced, superior (although not sure if blue and purple would be different enough) Green, yellow, red? Green->Blue->Purple as an upgrade path is a time-honored MMO tradition and uses some form of pre-existing kn...
- Thu Aug 03, 2017 6:03 pm
- Forum: Long War 2
- Topic: User Interface Design
- Replies: 26
- Views: 47341
Re: User Interface Design
and it doesn't show the weapons mods level which is not cool but I suppose there's no place for them. And it hasn't the tooltips and that's not cool at all. If you want to see features, it's best to just write a comment in the mod page. I just updated the mod with weapon upgrade icon tooltips, and ...
- Thu Aug 03, 2017 5:52 pm
- Forum: Long War 2
- Topic: Least valuable class in 8-man squad?
- Replies: 18
- Views: 26663
Re: Least valuable class in 8-man squad?
Most of my squads use 2 specialists and I don't bother not have some classes in the squad. When you use 2 Specialist and 2 Psi this doesn't let much spots for other classes. The most influential classes are Shinobi and Sharpshooter, play without one or both removes some group tactics. But that doesn...
- Wed Aug 02, 2017 5:43 pm
- Forum: Long War 2
- Topic: Stun Lancer - restricting unconscious status effect to already wounded units
- Replies: 25
- Views: 36740
Re: Stun Lancer - restricting unconscious status effect to already wounded units
Rhaaa too late I already have one soldier that picked the (much more cool/powerful) XCOM 2 version. I read the thread and it's not clear what problem I get, I'll have to pick it twice to be able to access to some higher level? Or this soldier won't be able access some higher level?
- Wed Aug 02, 2017 5:38 pm
- Forum: Long War 2
- Topic: Squad-wide weapon/armour upgrade
- Replies: 3
- Views: 8418
Re: Squad-wide weapon/armour upgrade
I'm old so I have the "right" to rant and repeat myself hahem, I think that the game design should be shifted much more to squads and a bit less to soldiers. Overall Mass Effect equipment approach by managing types of items instead of units items is no way an excessive simplification. It's...
- Wed Aug 02, 2017 5:22 pm
- Forum: Long War 2
- Topic: Lily Shen and the Trial of Unstaffed Engineers
- Replies: 23
- Views: 36187
Re: Lily Shen and the Trial of Unstaffed Engineers
Mmm I really wonder if it's not a mod that bugs. I think I get this Lily new behavior after I have installed all DLC, Anarchy and I like it a lot ha ha, Alien hunters, Shen's Last Gift. I think I had others at my old plays and had the bothering Lily. Or I did a manual patch and forgot because I didn...
- Wed Aug 02, 2017 5:16 pm
- Forum: Long War 2
- Topic: User Interface Design
- Replies: 26
- Views: 47341
Re: User Interface Design
The patch notes for RoboJumpers says "added a stats panel! Enable in the MCM." When you search for the mod options manager, you find both "Mod Options Menu" by Divine Lubrication and "Mod Config Menu" by guby. It looks like the 2nd one is the one you want to activate t...
- Wed Aug 02, 2017 5:13 pm
- Forum: Long War 2
- Topic: User Interface Design
- Replies: 26
- Views: 47341
Re: User Interface Design
For the mods, I replaced "RoboJumpers Squad Select" by "LW2: ShowMeTheSkills Evolved". For sure RJSS has a lot more features but SMTSE has some keys advantages: - It shows the attributes and that point destroy the RJSS nice design choice to allow do anything directly from Squad ...
- Wed Aug 02, 2017 5:04 pm
- Forum: Long War 2
- Topic: Stun Lancer - restricting unconscious status effect to already wounded units
- Replies: 25
- Views: 36740
Re: Stun Lancer - restricting unconscious status effect to already wounded units
Well one of my regular bug is corrupted save, so no way Ironman would be possible for me. I can load the save fine, it's a save at the ship. And if I go to planet view, or try save the game, it's a crash. I suspect it's related to a mission popup that requires to start or cancel, I go back to ship t...
- Wed Aug 02, 2017 4:50 pm
- Forum: Long War 2
- Topic: What trigger missions related to Heavens?
- Replies: 15
- Views: 18916
Re: What trigger missions related to Heavens?
As I mentioned I explored all regions but freed only two. But should have also 3 or 4 waiting for the final HQ assault, radio tower already done. I have already areas with maximum of workers, but only few have Advent level 4-6 and all above could have full workers But also more than 50% Hidden. For ...
- Wed Aug 02, 2017 4:36 pm
- Forum: Long War 2
- Topic: Stun Lancer - restricting unconscious status effect to already wounded units
- Replies: 25
- Views: 36740
Re: Stun Lancer - restricting unconscious status effect to already wounded units
I agree that putting a mindshield on every soldier would be excessive. It's an option if you're really THAT annoyed by lancers KO'ing your soldiers, but in my experience it's not really necessary. I have yet to actually build a mind shield, myself. It requires a paradigm shift: the frontline is 1 s...
- Wed Aug 02, 2017 4:31 pm
- Forum: Long War 2
- Topic: Stun Lancer - restricting unconscious status effect to already wounded units
- Replies: 25
- Views: 36740
Re: Stun Lancer - restricting unconscious status effect to already wounded units
Note I don't think Solace does revive from unconsciousness. However Solace does break mind control. Restoration and revival work. Ha ok, didn't bother check but that was surprising as not matching the skill description. Yeah if you check the second level of perk description (under the little questi...
- Wed Aug 02, 2017 4:18 pm
- Forum: Long War 2
- Topic: User Interface Design
- Replies: 26
- Views: 47341
Re: User Interface Design
Quick End Turn is better than Overwatch All/Others. Thanks didn't noticed it, I like Overwatch All but not Overwatch Others, but I think I could edit an ini file to change it. I'll try Quick End Turn. I found some more I found quite useful: "Perfect Information for LW2" is a recent LW2 fi...
- Wed Aug 02, 2017 3:27 pm
- Forum: Long War 2
- Topic: Stun Lancer - restricting unconscious status effect to already wounded units
- Replies: 25
- Views: 36740
Re: Stun Lancer - restricting unconscious status effect to already wounded units
Ha ok, didn't bother check but that was surprising as not matching the skill description.gimrah wrote:Note I don't think Solace does revive from unconsciousness. However Solace does break mind control.
Restoration and revival work.
- Wed Aug 02, 2017 3:26 pm
- Forum: Long War 2
- Topic: Stun Lancer - restricting unconscious status effect to already wounded units
- Replies: 25
- Views: 36740
Re: Stun Lancer - restricting unconscious status effect to already wounded units
Myself I don't prioritize lancers at all, I have one team focused on overwatch and hacking that hadn't any revive because of the build of the two specialists, but never had troubles to carry a soldier knocked down by a Lancer. Now I know solace skill is also working for revive I just don't have any ...
- Wed Aug 02, 2017 2:58 pm
- Forum: Long War 2
- Topic: Lily Shen and the Trial of Unstaffed Engineers
- Replies: 23
- Views: 36187
Re: Lily Shen and the Trial of Unstaffed Engineers
It's bizarre Lily is very nice with me and never bother me because of unused engineers. And it was before adding any mod (same after add some). Im' wondering did I mentally blocked her whining up to not hear it? Or it could be because I have all DLC. you block that by having no active reaserch or l...
- Tue Aug 01, 2017 7:01 pm
- Forum: Long War 2
- Topic: Lily Shen and the Trial of Unstaffed Engineers
- Replies: 23
- Views: 36187
Re: Lily Shen and the Trial of Unstaffed Engineers
It's bizarre Lily is very nice with me and never bother me because of unused engineers. And it was before adding any mod (same after add some).
Im' wondering did I mentally blocked her whining up to not hear it? Or it could be because I have all DLC.
Im' wondering did I mentally blocked her whining up to not hear it? Or it could be because I have all DLC.