You can add letter codes in their name or nickname too as a work around.
In addition to squads, I do this for some builds so I don't put a medkit on a hacking specialist and don't bring a holo sniper when I want a marksman.
Search found 178 matches
- Fri Feb 10, 2017 4:40 pm
- Forum: Long War 2
- Topic: QOL Request: Squad Icon on the roster overview
- Replies: 8
- Views: 12093
- Thu Feb 09, 2017 11:10 pm
- Forum: Long War 2
- Topic: Continent bonuses: which are underpowered?
- Replies: 27
- Views: 37599
Re: Continent bonuses: which are underpowered?
What difficulty? o.O According to ironman/legendary writeup they only have enough to outfit one good team at a time due to turnover and resource costs. I had been on vet but didn't like the pressure of trying for flawless victories and keeping my guys alive. So I backed down to rookie specifically ...
- Thu Feb 09, 2017 9:53 pm
- Forum: Long War 2
- Topic: Continent bonuses: which are underpowered?
- Replies: 27
- Views: 37599
Re: Continent bonuses: which are underpowered?
The one that makes Rookies cost nothing is weak as well. How many Rookies do you recruit per campaign? 10-20? So the continent bonus only saves you 100-200 supplies. >.> <.< I recruit a lot more than that. Heh. But then I also deliberately play reckless and get my peeps killed off because it feels ...
- Thu Feb 09, 2017 3:32 am
- Forum: Long War 2: Strategy
- Topic: Good PG Projects
- Replies: 58
- Views: 72095
Re: Good PG Projects
That devalues stiletto greatly in my eyes since advent is usually like half of the biological things you see. Welp those faceless corpses are going to feed my elerium addiction for sure then, and back to AP rounds all day every day. So are venom rounds the only ones that have a possibility for more...
- Wed Feb 08, 2017 9:50 pm
- Forum: Long War 2
- Topic: Psi Ops still suck?
- Replies: 208
- Views: 6011168
Re: Psi Ops still suck?
Just for comparison (I didn't get that far in my campaign yet): Has anyone found out how much the Psi abilities scale up with better psi amps? For example, the soulfire damage? I mean, I know the upgrades from one GREMLIN tier to another are pretty significant. UFOpedia doesn't say anything about t...
- Wed Feb 08, 2017 8:25 pm
- Forum: Long War 201
- Topic: "Find A Lead" Mission Explanation
- Replies: 18
- Views: 80598
Re: "Find A Lead" Mission Explaination
Perhaps "Encoded Coordinates" would work better if you don't want to explicitly state whether the package contains a one-shot POI or a Facility Lead? Easy fix: go to " (Your Local Drive) \Steam\steamapps\workshop\content\268500\844674609\Localization\XComGame.int" and change lin...
- Wed Feb 08, 2017 8:15 pm
- Forum: Long War 2: Strategy
- Topic: Smoke grenades are officially amazing
- Replies: 7
- Views: 14155
Re: Smoke grenades are officially amazing
My only issue with smoke grenades is the icon looking similar enough to flashbangs that I smoke my enemies and flash my own troops. Thankfully this doesn't disorient my guys, but it is hugely wasteful.
When human error doesn't interfere, they work wonders.
When human error doesn't interfere, they work wonders.
- Wed Feb 08, 2017 7:33 pm
- Forum: Long War 2: Strategy
- Topic: Faceless spies! Urgent help required.
- Replies: 11
- Views: 38519
Re: Faceless spies! Urgent help required.
Well advent are clones who may or may not understand human reproduction. In their mind being born yesterday is a distinct possibility.UrzuS3V3N wrote:
Advent must think I was born yesterday.
- Wed Feb 08, 2017 7:25 pm
- Forum: Long War 2: Strategy
- Topic: Do dark vip's no longer give a flanking bonus or did they ever?
- Replies: 17
- Views: 22054
Re: Do dark vip's no longer give a flanking bonus or did they ever?
*sadface*andanteinblue wrote:I don't think the Dark VIP checkbox has worked in a long time.GavinRuneblade wrote:3dahs wrote: You can use playable aliens or similar squadmate mods to make alien characters and then add them to your character pool with only the dark VIP checkbox clicked.
- Wed Feb 08, 2017 3:49 pm
- Forum: Long War 2: Strategy
- Topic: Do dark vip's no longer give a flanking bonus or did they ever?
- Replies: 17
- Views: 22054
Re: Do dark vip's no longer give a flanking bonus or did they ever?
Sounds like you want to toggle off exposed on him. That's exactly what i want! But is it possible to do with all "Dark VIPs?" You know what would be cool? Why don't we have a couple of Alien Dark VIPs? Like an Alien trooper with info on xcom, or a Sectoid who just finished interrogating a...
- Wed Feb 08, 2017 3:10 am
- Forum: Long War 2: Strategy
- Topic: One bum's code digging notes
- Replies: 28
- Views: 35675
Re: One bum's code digging notes
Thanks for all this cool work and the explanations
- Wed Feb 08, 2017 2:56 am
- Forum: Long War 2: Strategy
- Topic: Good PG Projects
- Replies: 58
- Views: 72095
Re: Good PG Projects
Incendiary grenade is hella good, and you should take volatile mix on your grenadier and also upgrade to advanced nade launchers and incendiary bombs when possible to make its radius not suck. Ever since (I think it was you) explained that incendiaries are guaranteed to burn. not "often" ...
- Wed Feb 08, 2017 2:46 am
- Forum: Long War 2: Strategy
- Topic: Do dark vip's no longer give a flanking bonus or did they ever?
- Replies: 17
- Views: 22054
Re: Do dark vip's no longer give a flanking bonus or did they ever?
Sounds like you want to toggle off exposed on him.
- Wed Feb 08, 2017 1:13 am
- Forum: Long War 2: Strategy
- Topic: How greedy with supply raid/troop ambush?
- Replies: 13
- Views: 20614
Re: How greedy with supply raid/troop ambush?
I just had my first victory vs a big raid. Took several restarts and lost two guys but I managed to win. Hmm, is that really a win if it cost you 2 men? Hope they were expendable, cuz that's a lot of experience points down the drain. I can flawless victory 0% on rookie mode, but on legendary the 33...
- Wed Feb 08, 2017 12:38 am
- Forum: Long War 2: Strategy
- Topic: Good PG Projects
- Replies: 58
- Views: 72095
Re: Good PG Projects
Except for the skulljack and skullmine I haven't built any. Costs are all too high compared to my resources available.
- Tue Feb 07, 2017 6:03 pm
- Forum: Long War 2
- Topic: Reinforcement spam has completely ruined LW2 for me
- Replies: 80
- Views: 151407
Re: Reinforcement spam has completely ruined LW2 for me
I was referring more to the mid-game. I have had good success with 5 man squads in the early game where you can one or two shot most enemies. When you can't, you need to either go really small or really big. Have you gotten the GTS Tactics perks that reduce the infiltration times for 6-7 soldiers a...
- Tue Feb 07, 2017 5:30 pm
- Forum: Long War 2
- Topic: Faceless and Haven. Is it bugged?
- Replies: 8
- Views: 10652
Re: Faceless and Haven. Is it bugged?
I wish I'd bookmarked the thread, but the way it was explained by one of the testers every person has a 16% (so about 1 in 5) chance to be faceless. Yes even the ones you rescue. Your haven is just the people you see. If one reveals as a faceless and you kill them then the count in the haven is redu...
- Tue Feb 07, 2017 5:09 pm
- Forum: Long War 2: Strategy
- Topic: How greedy with supply raid/troop ambush?
- Replies: 13
- Views: 20614
Re: How greedy with supply raid/troop ambush?
I just had my first victory vs a big raid. Took several restarts and lost two guys but I managed to win. My start was in a gulley with no high ground and three pods right on me plus two turrets. When I finally won I had found a way to flee from the start all the way up the left side of the map and e...
- Tue Feb 07, 2017 5:03 pm
- Forum: Long War 2: Strategy
- Topic: Do dark vip's no longer give a flanking bonus or did they ever?
- Replies: 17
- Views: 22054
Re: Do dark vip's no longer give a flanking bonus or did they ever?
If you do that you are making it so Your own sparks suffer a huge +crit on every enemy shot. Plus you are nerfing all robots hugely.
- Tue Feb 07, 2017 4:54 pm
- Forum: Long War 2
- Topic: Rebel turned into faceless in-between missions?
- Replies: 1
- Views: 4384
Re: Rebel turned into faceless in-between missions?
1. The spy remains in the haven 2. Yes he is a spy and yes he will eat supplies even if hiding. 3. Correct 4. Every rebel has a 16% chhance to be a spy. They don't change after spawning. 5. I dunno. I think only stronger. The part that confused you is that one faceless pretended to be loyal because ...
- Tue Feb 07, 2017 4:44 pm
- Forum: Long War 2
- Topic: Faceless and Haven. Is it bugged?
- Replies: 8
- Views: 10652
Re: Faceless and Haven. Is it bugged?
I assume the haven is bigger then the 13 rebs you can have. But its still bugs me that I kill faceless after faceless, and still have some provisions stolen each month. And Im in June , had a faceless mission in the first have severymonth since start of the game, have no new recruits. How many time...
- Tue Feb 07, 2017 4:37 pm
- Forum: Long War 2
- Topic: Too many faceless
- Replies: 15
- Views: 21358
Re: Too many faceless
There is no overkill. There is only kill and reload.Undershaft wrote:. Don't you think there's such a thing as overkill?
.
Or my favorite variation: nuke 'em till they glow them shoot 'em in the dark.
- Tue Feb 07, 2017 4:33 pm
- Forum: Long War 2: Strategy
- Topic: Officers Leaderships
- Replies: 6
- Views: 10600
Re: Officers Leaderships
What is "covertness?" An infiltration modifier I assume? yeah, same thing that makes SMGs take less infiltration time and cannons take more, etc. Its odd to see it expressed as a percentage so small and to have higher be better: I would have assumed a base number that gets reduced by modi...
- Tue Feb 07, 2017 3:25 am
- Forum: Long War 2: Strategy
- Topic: Ambushes and Supply Raids kicking my a**
- Replies: 62
- Views: 78107
Re: Ambushes and Supply Raids kicking my a**
So your assault's role is to maybe 70% have a shot to maybe stun one unit (and disorient if that doesn't go through). I'll pass - grenadier's sting grenade gives me a massive area of effect, guaranteed baseline disorient like the arc thrower but on many many units, with a half chance of stunning an...
- Tue Feb 07, 2017 3:08 am
- Forum: Long War 2
- Topic: Too many faceless
- Replies: 15
- Views: 21358
Re: Too many faceless
Yeah, but with the Chrysalids, you at least know that they are there, somewhere in the ground - and they are part of the maximum number of enemies for the mission, aren't they? Apart from that, since it isn't a dark event, it's not a month-related problem, but a general one. Also, overwatch is no r...