yes it ends your turn
as for frozen i don't have alien hunter
Search found 96 matches
- Mon Feb 20, 2017 11:20 pm
- Forum: Long War 2: Strategy
- Topic: What is Coup de Grace?
- Replies: 25
- Views: 34016
- Mon Feb 20, 2017 11:15 pm
- Forum: Long War 2: Strategy
- Topic: Strategy layer approach during the mid-game?
- Replies: 7
- Views: 13874
Re: Strategy layer approach during the mid-game?
i am in October and at this point i feel like there is like less point in liberation. we have to think about why we want to liberate a region the benefits are better supply and recruit opportunities and it get rid of 5 advent strength. the problem with the ladder is that at this point in the game gl...
- Mon Feb 20, 2017 8:44 am
- Forum: Long War 2
- Topic: Plasma vs Coil weapons
- Replies: 21
- Views: 37376
Re: Plasma vs Coil weapons
i guess if you are lucky with scientist you could run mag rush and then quicky preceded to end the game with mag because a good mag rush puts you far far a head of enemy development curve
- Mon Feb 20, 2017 8:38 am
- Forum: Long War 2: Strategy
- Topic: What is Coup de Grace?
- Replies: 25
- Views: 34016
Re: What is Coup de Grace?
yeah i thought Coup de Grace is a melee execute like the name would suggest lol
- Sat Feb 18, 2017 10:42 pm
- Forum: Long War 2
- Topic: Arc thrower and panic
- Replies: 9
- Views: 14480
Re: Arc thrower and panic
thx for the codex info it really was a potential safe. i was purposely holding off on skulling jacking officers just to avoid codex till i am ready to move on to avatar so i can minimize codex encounters.
- Sat Feb 18, 2017 9:33 pm
- Forum: Long War 2
- Topic: Arc thrower and panic
- Replies: 9
- Views: 14480
Arc thrower and panic
the sec arc thrower on assault said it can incapacitate a target and damage mechanical enemies. incapacitated targets are effectively taken out of the fight right can assults really do that or does that skill just let you damage mecs also do aliens panic normally other then said with the flamer perk...
- Sat Feb 18, 2017 7:22 pm
- Forum: Long War 2
- Topic: Codex Not Appearing?
- Replies: 3
- Views: 9119
Re: Codex Not Appearing?
you can try console command maybe there is one that forces codes spawn i am not very familiar with it
http://ufopaedia.org/index.php/Console_Commands_(LW2)
http://ufopaedia.org/index.php/Console_Commands_(LW2)
- Sat Feb 18, 2017 7:14 pm
- Forum: Long War 2
- Topic: Plasma vs Coil weapons
- Replies: 21
- Views: 37376
Re: Plasma vs Coil weapons
but remember they also give higher cit damage so for some one who can crit on a more consistence bases that is +2.5 and it is +1.5 damage per standard upgrade btw. so with that logic assaults who can rapid fire and sniper with their precision shot benefit a lot more from plasma. if we are to buff pl...
- Sat Feb 18, 2017 11:56 am
- Forum: Long War 2
- Topic: New and Improved Dark Events Thread
- Replies: 111
- Views: 139615
Re: New and Improved Dark Events Thread
well back in the days of long war 2 early development the Tactical DE were set to always spawn in your contracted region. but the problem is that with this information player can adjust the strategy to limit expansion and maximize intel gathering in limited contracted region to maximized the chance ...
- Sat Feb 18, 2017 11:39 am
- Forum: Long War 2
- Topic: Find a lead in a destroy relay mission???
- Replies: 3
- Views: 6123
Re: Find a lead in a destroy relay mission???
that is cool what about those hack hidden computer ones with intel and intel packages? just some random spawns? for the poi? i guess it can still be worth while
- Sat Feb 18, 2017 8:24 am
- Forum: Long War 2: Bug Reports
- Topic: Failed to get drone wreck after control hack and killing it with standard shot
- Replies: 7
- Views: 10230
Re: Failed to get drone wreck after control hack and killing it with standard shot
it is not just drones everything you control with hack so far doesn't drop body if you kill it while under your control at least for me that is the case. not sure with mind control thought didn't get psy yet
- Sat Feb 18, 2017 8:14 am
- Forum: Long War 2: Strategy
- Topic: Poison -- hunkering down/not moving?
- Replies: 7
- Views: 14887
Re: Poison -- hunkering down/not moving?
really i thought if viper put a poison cloud on top of you, you reapply the poison if you move.
- Sat Feb 18, 2017 8:12 am
- Forum: Long War 2: Strategy
- Topic: First supply raid: How many people to bring?
- Replies: 10
- Views: 16757
Re: First supply raid: How many people to bring?
you said there are different level of swarming but i have never gotten more then 42 enemy count on non reinforcement missions, so my question is if there is different level of swarming, there is still a maximum level of swarming right ?
- Sat Feb 18, 2017 8:10 am
- Forum: Long War 2
- Topic: Find a lead in a destroy relay mission???
- Replies: 3
- Views: 6123
Find a lead in a destroy relay mission???
i thought you only get find a lead in hacking missions why is there a destroy relay with find a lead is this a bug?
- Fri Feb 17, 2017 10:44 am
- Forum: Long War 2: Bug Reports
- Topic: in deployment Minimum distance between advent and player party
- Replies: 1
- Views: 3624
Re: in deployment Minimum distance between advent and player party
yeah haven defense are meant to be hard and punishing, perhaps the focus should be on its prevention rather then making it easier.
- Fri Feb 17, 2017 10:31 am
- Forum: Long War 2: Bug Reports
- Topic: Berserkers will attack their allies (Unactivated) and then activate the pod
- Replies: 4
- Views: 8127
Re: Berserkers will attack their allies (Unactivated) and then activate the pod
do you mean that you enraged an activated berserk and he ran toward and unactivated pod, attacked it and consequently activating the unactivated pod?
or did that berserker that was neither activated or enraged, attacked his Allie in fog thus activating them
or did that berserker that was neither activated or enraged, attacked his Allie in fog thus activating them
- Fri Feb 17, 2017 10:13 am
- Forum: Modding Long War 2
- Topic: Console Command
- Replies: 1
- Views: 4716
Console Command
how do you input console commands? is there a console command that talks you what activities that advent is running in the back ground? some time i am just dead curious as to what exactly is advent doing. could it be possible that a region is left alone for pretty much a whole month? ( i have ten re...
- Fri Feb 17, 2017 3:05 am
- Forum: Long War 2: Bug Reports
- Topic: BUG with duplicate hacking reward ( different from the upcoming change in 1.2 maybe?)
- Replies: 2
- Views: 4476
- Fri Feb 17, 2017 3:04 am
- Forum: Long War 2: Bug Reports
- Topic: Lone Wolf does not work properly with Fleche
- Replies: 4
- Views: 6878
Re: Lone Wolf does not work properly with Fleche
if you started near allie you don;t get lone wolf just use your first action to move 7 title away from allies. doesn't hurt flech damage because it counts your title at the start of your turn.
- Fri Feb 17, 2017 12:09 am
- Forum: Long War 2
- Topic: Increase quality more so than quantity on 0%
- Replies: 7
- Views: 11095
Re: Increase quality more so than quantity on 0%
I mostly agree with the O,P However i do think having more enemy is also challenging. increase the force level of the mission is a very good idea :D for those below 100% infiltration supply raid and maybe even trooper column. but you really don't need to worry about advent body count. A better way t...
- Thu Feb 16, 2017 11:58 pm
- Forum: Long War 2
- Topic: Questions about havens [Game mechanics]
- Replies: 7
- Views: 10116
Re: Questions about havens [Game mechanics]
thx that is the best thing i have hear for a long time
- Thu Feb 16, 2017 9:29 am
- Forum: Long War 2
- Topic: QUESTION on sound
- Replies: 1
- Views: 3592
QUESTION on sound
if advent force will respond to the sound you make.
so if a rocket or grenade is fired at a tile, which is a good way to draw attention, is the attention drawn toward the tile solider who fire the rocket is standing on or the tile at the point of impact?
so if a rocket or grenade is fired at a tile, which is a good way to draw attention, is the attention drawn toward the tile solider who fire the rocket is standing on or the tile at the point of impact?
- Thu Feb 16, 2017 9:21 am
- Forum: Long War 2
- Topic: Questions about havens [Game mechanics]
- Replies: 7
- Views: 10116
Re: Questions about havens [Game mechanics]
wait if solider adviser gives 5 toward recruitment does it mean that by putting every rebel on said intel , but adding in a solider as adviser. the haven will still be recruiting new rebel/recruit?
- Thu Feb 16, 2017 9:16 am
- Forum: Long War 2: Bug Reports
- Topic: Turn 0 detection on Supply Raid [1.1 / PC]
- Replies: 1
- Views: 3248
Re: Turn 0 detection on Supply Raid [1.1 / PC]
funny maybe that is the solution we are looking for to 0% infiltration raids
- Thu Feb 16, 2017 9:12 am
- Forum: Long War 2: Bug Reports
- Topic: Roust only dealing one damage all the time.
- Replies: 3
- Views: 6204
Re: Roust only dealing one damage all the time.
i just had a game that i did 2 damage ( non upgraded equip) with roust and it does set people on fire, but maybe the fire setting was from the tile being set on fire